Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on F4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the pawn to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's bishop topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to C5. From A3 to C5, our hero's bishop swallows Rat's pawn.
Rat moves the knight from D7 to C5 and topples our hero's bishop.
A clean strike: our hero's pawn topples the pawn on C4.
Rat sets the knight on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F8; then our hero's king takes E2, leaving E1 behind.
Rat's knight reaches F4 and threatens our hero's king.
From G3 to F4, our hero's pawn swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's pawn topples the pawn on E5.
Rat's king advances from F8 to F7. our hero advances the king from E2 to F3, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to C6, and right after that our hero's king takes G5, leaving F4 behind.
Rat answers by moving the king from G7 to H7; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to E7, and rat's pawn advances from C6 to C5. Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the pawn on A3, watching every square. Check: our hero tightens the net by bringing the queen to F7.
From the dark, Rat pushes the king to H8. our hero gives check with the queen on F6.
Rat answers by moving the king from H8 to H7. From E7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's king topples the pawn on G6.
Rat's king advances from G8 to H8. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.