Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on D5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to E2, while rat's king advances from D8 to E8.
our hero advances the king from E2 to D3, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes G5, leaving G4 behind. Rat's pawn reaches C4 and threatens our hero's king.
our hero slides the king across the board, from D3 to C3. Check from Rat: the knight plants itself on D5.
From E4 to D5, our hero's pawn swallows Rat's knight.
Rat moves the pawn from C4 to B3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on B3.
Rat advances to D5 and claims our pawn.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the pawn from A5 to A4. From B3 to A4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A5. Check from Rat: the pawn plants itself on D4.
our hero advances the king from C3 to C4, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the pawn from E5 to E4.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the pawn to E3. From D2 to E3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from D4 to D3. our hero advances the queen from A8 to D5, while rat sets the king on E8, watching every square.
From D5 to D3, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's king takes D5, leaving C4 behind. Rat answers by moving the king from F7 to G8.
By taking the pawn on G6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D6, while rat's pawn advances from C5 to C4.
our hero advances the king from D6 to E6, and rat sets the pawn on C3, watching every square. And it is checkmate: our hero ends the game on F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 15 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.