Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on D5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to D3, while rat's king advances from F8 to G8.

our hero advances the king from E1 to D2, and rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the knight to B6, and right after that our hero's king takes F4, leaving E3 behind. Rat answers by moving the pawn from A5 to A4.

A clean strike: our hero's pawn topples the pawn on A4.

Check from Rat: the pawn plants itself on E5.

From F4 to G4, our hero's king swallows Rat's pawn.

Rat moves the knight from B6 to A4 and topples our hero's pawn.

our hero advances the king from G4 to G5, while rat sets the pawn on E4, watching every square. From D3 to E4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from A4 to B6, and right after that our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the pawn to E4, while rat's knight advances from C8 to B6.

our hero advances the pawn from F4 to F5, and rat sets the knight on D5, watching every square. By taking the pawn on G6, our hero drives Rat into check.

From the dark, Rat pushes the king to F8. From E4 to D5, our hero's pawn swallows Rat's knight.

Rat moves the pawn from C6 to D5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D5.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to F6, and rat's king advances from F8 to G8.

our hero advances the pawn from E5 to E6, while rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to H8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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