Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's knight captures our hero's queen on E3.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3, while rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F7.

A clean strike: our hero's pawn topples the pawn on C4.

Rat answers by moving the knight from F6 to H5, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to E3, while rat's pawn advances from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on F6, watching every square; then without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the knight from F6 to E4; then our hero slides the king across the board, from D1 to E2. With dungeon cunning, Rat brings the knight to D6.

With a steady hand, our hero brings the pawn to C5, and rat's knight advances from D6 to E4. our hero advances the pawn from C3 to C4.

Rat advances to C5 and claims our pawn.

Without hurry or fear, our hero places the pawn on E4. Rat moves the knight from C5 to E4 and topples our hero's pawn.

our hero's pawn takes F5, leaving F4 behind. Check from Rat: the knight plants itself on G3.

our hero slides the king across the board, from E2 to F3, and with dungeon cunning, Rat brings the knight to F1. With a steady hand, our hero brings the king to E2, while rat's king advances from F8 to E8.

From F5 to G6, our hero's pawn swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on G7. Rat gives check with the knight on G3.

our hero's king takes F3, leaving E2 behind. Rat answers by moving the king from D8 to D7.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the knight to E2. With a steady hand, our hero brings the queen to G5. Rat gives check with the knight on D4.

our hero advances the king from F3 to E3. Rat's knight reaches C2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to E6.

From E3, our hero's queen forces Rat to defend.

Rat advances to E3 and claims our queen.

our hero slides the pawn across the board, from G4 to G5, and with dungeon cunning, Rat brings the knight to G4. With a steady hand, our hero brings the king to C3, while rat's king advances from E6 to D6.

our hero advances the king from C3 to B4, and rat sets the king on D7, watching every square. A clean strike: our hero's king topples the pawn on A4.

From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes B5, leaving A4 behind. Rat answers by moving the knight from G4 to F2; then our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the knight to G4. With a steady hand, our hero brings the pawn to G6, and rat's pawn advances from E7 to E5.

our hero advances the pawn from A4 to A5. Check from Rat: the pawn plants itself on C6.

Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to D8; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the knight from G4 to F6, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to A7. Rat gives check with the knight on D5.

From B6 to C6, our hero's king swallows Rat's pawn.

Rat sets the knight on B6, watching every square. A clean strike: our hero's king topples the knight on B6.

From the dark, Rat pushes the king to D7. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from E5 to E4. A clean strike: our hero's queen topples the pawn on E4.

With dungeon cunning, Rat brings the king to D6. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from D6 to D7. Mate. our hero's queen on E6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 54 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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