Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its queen from A4 to A8 and topples our hero's queen!
Checkmate. Rat defeats our hero on this floor.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to C2, and rat's pawn advances from G6 to G5. our hero advances the king from C2 to B2.
Rat gives check with the pawn on C3.
From B2 to C3, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to A4; then our hero's king takes C4, leaving C3 behind. Rat answers by moving the pawn from C6 to C5.
From C4 to C5, our hero's king swallows Rat's pawn.
Rat gives check with the pawn on D6.
With a steady hand, our hero brings the king to B5, while rat's pawn advances from G5 to G4. From B5 to A4, our hero's king swallows Rat's pawn.
Rat sets the pawn on C6, watching every square; then without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to C7, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from C7 to D7; then our hero slides the king across the board, from A5 to A6. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to A5, and rat's king advances from D7 to C7. our hero advances the king from A6 to B5, while rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the pawn to G3; then our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the pawn from G3 to G2, and right after that our hero slides the pawn across the board, from F2 to F4. Rat's pawn crowns on G1 and a hostile queen is born.
With a steady hand, our hero brings the pawn to F5. Check from Rat: the queen plants itself on A1.
our hero advances the king from A4 to B5. Rat gives check with the queen on B1.
Without hurry or fear, our hero places the king on C6. Rat's queen reaches E4 and threatens our hero's king.
our hero's king takes B6, leaving C6 behind. Rat answers by moving the pawn from E7 to E6.
A clean strike: our hero's pawn topples the pawn on E6.
With dungeon cunning, Rat brings the queen to A4. With a steady hand, our hero brings the pawn to A7, and rat's pawn advances from C5 to C4.
Promotion: on A8, our hero turns a pawn into a queen.
Rat advances to A8 and claims our queen.
Without hurry or fear, our hero places the king on B5. Rat gives check with the queen on A5.
our hero's king takes C6, leaving B5 behind. Rat's edge falls on C5 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 52
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 5 / 9
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (52 moves) lasted longer than 35% of the games on this floor.