Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its pawn from D6 to E5 and topples our hero's rook!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to D6, and our hero's rook takes D1, leaving A1 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the rook to D2; then rat's king advances from F7 to F6.

our hero advances the rook from D2 to D3, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the pawn to E5, while our hero's rook takes A3, leaving D3 behind. Rat answers by moving the king from E7 to F8, and our hero slides the rook across the board, from A3 to B3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the rook to B4, and right after that rat's king advances from E7 to F7.

our hero advances the rook from B4 to B8; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the rook on A8.

From the dark, Rat pushes the king to E6. our hero captures the enemy pawn: the rook leaps from A8 to A5.

Rat answers by moving the king from E6 to E7. our hero captures the pawn on E5 and leaves Rat in check.

Rat's pawn falls on E5 and tears the rook from our hero.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat's king advances from E7 to E6. our hero advances the knight from G1 to F3, and right after that rat sets the pawn on C5, watching every square.

From D4, our hero's knight forces Rat to defend.

From the dark, Rat pushes the king to D7, while our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from D7 to E8, and our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to C4. Rat's pawn falls on D4 and tears the knight from our hero.

our hero captures the enemy pawn: the king leaps from C4 to D4.

Rat sets the pawn on C6, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to D7, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from D7 to E7, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to A7; then rat's king advances from D8 to E7. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to E8.

our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E8 to F7, and our hero slides the queen across the board, from C5 to D4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the queen to F2, and right after that rat's king advances from E8 to D7. our hero advances the queen from F2 to G2; then rat sets the king on C8, watching every square.

our hero claims the enemy pawn by landing on G5.

From the dark, Rat pushes the king to D7, and our hero's queen takes G8, leaving G5 behind. Rat answers by moving the king from D7 to E7, while our hero slides the queen across the board, from G8 to D5.

With dungeon cunning, Rat brings the king to F8. From A8, our hero's queen forces Rat to defend.

Rat's king advances from F8 to G7. our hero advances the queen from A8 to A6, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H8, while our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from H8 to G8. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to H7. our hero gives check with the queen on F7.

Rat's king advances from H7 to H8. our hero advances the queen from A6 to D6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
7 / 8
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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