Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its knight to E7 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C4; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from C6 to E5, and right after that our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from C7 to C6.

our hero advances the pawn from F4 to F5. Rat moves the pawn from G6 to F5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F5.

From the dark, Rat pushes the knight to H6, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from E7 to E5.

A clean strike: our hero's pawn topples the pawn on E6.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from D7 to D6.

our hero advances the pawn from D4 to D5. Rat advances to D5 and claims our pawn.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D8; then our hero's pawn takes H4, leaving H2 behind.

Rat advances to G4 and claims our pawn.

our hero slides the pawn across the board, from H4 to H5, and with dungeon cunning, Rat brings the knight to H6. With a steady hand, our hero brings the pawn to A3, while rat's king advances from D8 to E7.

our hero advances the king from E1 to E2, and rat sets the knight on F5, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the knight to G7, and right after that our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the knight from G7 to F5; then our hero slides the pawn across the board, from H6 to H7.

Rat's knight reaches H4 and threatens our hero's king.

With a steady hand, our hero brings the king to G4, and rat's knight advances from H4 to G6. Promotion: on H8, our hero turns a pawn into a queen.

Rat gives check with the knight on E5.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the knight to C6.

our hero gives check with the queen on F6.

Rat answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from E6 to E7. Rat captures the pawn on E7 and puts our hero in check.

With a steady hand, our hero brings the king to E6, while rat's knight advances from E7 to C8. our hero gives check with the queen on E7.

Rat moves the knight from C8 to E7 and topples our hero's queen.

A clean strike: our hero's king topples the pawn on D6.

From the dark, Rat pushes the pawn to D4, and right after that our hero's king takes C5, leaving D6 behind. Rat moves the pawn from D4 to C3 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on C4.

With dungeon cunning, Rat brings the king to D7. From C4 to C3, our hero's king swallows Rat's pawn.

Rat's king advances from D7 to C8. our hero advances the king from C3 to C4, while rat sets the king on C7, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to D7.

A clean strike: our hero's king topples the pawn on A5.

Rat answers by moving the king from D7 to C6, and right after that our hero slides the king across the board, from A5 to A6. With dungeon cunning, Rat brings the knight to F5.

With a steady hand, our hero brings the pawn to A5, while rat's knight advances from F5 to E3. our hero advances the king from A6 to A7, and rat sets the king on B5, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the knight to D5, and right after that our hero's king takes B7, leaving A7 behind.

Rat answers by moving the knight from D5 to C3; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the knight to D5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from B5 to C5. our hero advances the pawn from A3 to A4, while rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to B5; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the knight from F6 to D7, and right after that our hero slides the queen across the board, from A8 to C8. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to A7, while rat's knight advances from B6 to A8. From B7 to A8, our hero's king swallows Rat's knight.

Rat sets the king on B6, watching every square. our hero gives check with the queen on B7.

From the dark, Rat pushes the king to A5, and right after that our hero's king takes B8, leaving A8 behind. Rat answers by moving the king from A5 to A4.

our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 26 s
Moves
95
How it ended
checkmate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
10 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 78% of the games on this floor.

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