Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on F8, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to H7.
With a steady hand, our hero brings the pawn to G3; then rat's knight advances from H7 to G5. our hero advances the king from E1 to E2, and right after that rat sets the knight on F3, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the pawn to A4, while our hero's king takes F4, leaving E3 behind.
Rat answers by moving the knight from F3 to D4. our hero captures the enemy pawn: the king leaps from F4 to G4.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to G5, and right after that rat's king advances from E7 to F7.
our hero advances the pawn from F2 to F3; then rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the knight to B3, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to H6; then rat's king advances from E6 to E7.
our hero advances the pawn from H6 to H7, and right after that rat sets the knight on A5, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the king to D7. our hero claims the enemy pawn by landing on E5.
Rat answers by moving the king from D7 to D8. our hero gives check with the queen on F6.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to G7, and right after that rat's king advances from E8 to D7.
Check: our hero tightens the net by bringing the queen to F7.
Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to B7, and our hero's pawn takes E6, leaving E5 behind.
A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero claims the enemy knight by landing on C4.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to E7; then rat's king advances from A6 to B6.
our hero's pawn crowns on E8 and becomes a queen.
Rat sets the king on A7, watching every square. our hero captures the pawn on C7 and leaves Rat in check.
From the dark, Rat pushes the king to A6. And it is checkmate: our hero ends the game on C6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.