Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from D4 to E5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from C5 to C4.
our hero advances the king from E1 to E2, and rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from E8 to F7.
A clean strike: our hero's king topples the pawn on G4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to F4, and rat's king advances from F7 to E8.
our hero advances the king from F4 to E5, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Rat pushes the pawn to C3; then our hero's pawn takes D3, leaving D2 behind. Rat gives check with the pawn on E6.
From D5 to C5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to G4, while rat's pawn advances from G6 to G5.
our hero advances the pawn from F2 to F3, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Rat pushes the pawn to C6. From B4 to C3, our hero's king swallows Rat's pawn.
Rat answers by moving the pawn from C6 to C5; then our hero slides the king across the board, from C3 to D2. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the king to E3, and rat's king advances from C7 to C6. our hero advances the pawn from F3 to F4, while rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to C6; then our hero's king takes F3, leaving E3 behind.
Rat answers by moving the knight from B6 to C8, and right after that our hero slides the king across the board, from F3 to G3. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the pawn to H4. Rat captures the pawn on H4 and puts our hero in check.
From G3 to H4, our hero's king swallows Rat's pawn.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from F8 to G8; then our hero slides the king across the board, from H4 to G5. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to F6, and rat's knight advances from C8 to B6. A clean strike: our hero's king topples the pawn on E6.
Rat sets the pawn on C3, watching every square, and right after that without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to H8; then our hero's pawn takes F6, leaving F5 behind.
Check from Rat: the knight plants itself on C4.
our hero slides the king across the board, from D6 to C5, and with dungeon cunning, Rat brings the knight to E3. With a steady hand, our hero brings the king to D4, while rat's knight advances from E3 to G4.
our hero advances the pawn from E4 to E5. Rat moves the knight from G4 to E5 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on E5.
From the dark, Rat pushes the king to G8, and right after that our hero's king takes E6, leaving E5 behind. Rat answers by moving the king from G8 to H8; then our hero slides the king across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to D4, and rat's king advances from G8 to H8.
our hero advances the pawn from D4 to D5, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on D6.
From the dark, Rat pushes the king to H8; then our hero's pawn takes D7, leaving D6 behind. Rat answers by moving the king from H8 to G8.
our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.