Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on G1 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from D7 to D6. our hero advances the pawn from G2 to G4, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to A7.
With a steady hand, our hero brings the king to F2, and rat's knight advances from A7 to C6. our hero advances the king from F2 to G3, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to G7; then our hero's king takes H4, leaving G3 behind.
Rat answers by moving the pawn from D6 to D5, and right after that our hero slides the king across the board, from H4 to G5. Rat moves the pawn from G6 to H5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H5.
Rat's pawn advances from E7 to E6. From H6, our hero's pawn forces Rat to defend.
Rat sets the king on H8, watching every square; then without hurry or fear, our hero places the king on G6. Rat's knight reaches E7 and threatens our hero's king.
our hero's king takes F6, leaving G6 behind. Rat answers by moving the knight from E7 to F5.
A clean strike: our hero's king topples the pawn on E6.
Rat gives check with the knight on D4.
From E6 to D5, our hero's king swallows Rat's pawn.
Rat moves the knight from D4 to E2 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on C4.
Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to H7.
A clean strike: our hero's king topples the pawn on A4.
Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from A4 to B4. Check from Rat: the pawn plants itself on C5.
A clean strike: our hero's king topples the pawn on C5.
Rat's knight advances from E2 to G1. our hero advances the pawn from A3 to A4. Rat moves the king from H7 to H6 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from H7 to G6; then our hero slides the pawn across the board, from A6 to A7. Rat advances to F3 and claims our pawn.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's knight advances from F3 to G1. From G2, our hero's queen forces Rat to defend.
Rat sets the king on F7, watching every square. From G2 to G1, our hero's queen swallows Rat's knight.
From the dark, Rat pushes the king to E8; then our hero's queen takes D4, leaving G1 behind. Rat answers by moving the king from E8 to F8.
From D6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A4, while rat's king advances from G8 to H7.
our hero advances the pawn from A4 to A5, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G8 to H7.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. From A7, our hero's queen forces Rat to defend.
Rat's king advances from G7 to H8. our hero delivers the final mate from B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.