Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on H7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the king to E2; then rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3.

After toppling the pawn on D3, Rat threatens our hero's king.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

From the dark, Rat pushes the knight to F8, while our hero's king takes E3, leaving E2 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to F4, and right after that rat's pawn advances from C7 to C6.

our hero advances the pawn from F4 to F5; then rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Rat pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat answers by moving the king from D8 to E7. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the king to D3; then rat's knight advances from H7 to F6.

our hero claims the enemy pawn by landing on G6.

Rat sets the knight on H7, watching every square. our hero captures the enemy knight: the pawn leaps from G6 to H7.

From the dark, Rat pushes the king to D7. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from D7 to E7. our hero captures the pawn on E5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on A5.

Rat's king advances from F7 to E7. our hero gives check with the queen on C7.

Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to E8, and our hero's king takes F4, leaving E3 behind.

Rat answers by moving the king from E8 to F8, while our hero slides the queen across the board, from C7 to D7. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the queen to E7; then rat's pawn advances from C6 to C5. our hero advances the king from F4 to G5, and right after that rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to G8. Mate. our hero's queen on G7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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