Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on C5.

Rat's edge closes the game: mate against our hero.

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The battle, move by move

our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to A4, while rat's pawn advances from E7 to E5. our hero advances the king from E1 to D1.

Rat's pawn crowns on B1 and a hostile rook is born.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the rook to B4, and right after that our hero's pawn takes C3, leaving C2 behind.

Rat's rook reaches B2 and threatens our hero's king.

our hero slides the king across the board, from D2 to D3. Check from Rat: the pawn plants itself on E4.

From D3 to E4, our hero's king swallows Rat's pawn.

Rat's rook advances from B2 to C2. our hero advances the king from E4 to D4. Rat's pawn reaches C5 and threatens our hero's king.

From D4 to C5, our hero's king swallows Rat's pawn.

Check from Rat: the pawn plants itself on D6.

our hero's king takes D4, leaving C5 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from C4 to C5.

Rat's rook reaches D2 and threatens our hero's king.

With a steady hand, our hero brings the king to C4. Check from Rat: the pawn plants itself on D5.

our hero advances the king from C4 to B5, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to F7. From B5 to A5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from F7 to E6; then our hero slides the king across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the king to B7, and rat's king advances from F7 to E7. A clean strike: our hero's king topples the pawn on C7.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the king on B6. Rat gives check with the rook on B2.

our hero's king takes A6, leaving B6 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to A6, while rat's king advances from C7 to B8.

our hero advances the pawn from H2 to H3, and rat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on A7.

From the dark, Rat pushes the rook to B1, and right after that our hero's pawn takes F3, leaving F2 behind. Rat moves the king from C7 to C6 and topples our hero's pawn.

our hero slides the pawn across the board, from E2 to E3, while with dungeon cunning, Rat brings the rook to A1. With a steady hand, our hero brings the pawn to F4.

Rat moves the pawn from G5 to F4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F4.

Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on F5. Rat's edge falls on A4 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
60
How it ended
checkmate
Captures (hero / opponent)
6 / 4
Material captured (hero / opponent)
6 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (60 moves) lasted longer than 45% of the games on this floor.

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