Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on E4.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

With a steady hand, our hero brings the king to E2; then spider's king advances from E8 to F7. our hero claims the enemy pawn by landing on E3.

Spider sets the knight on G8, watching every square. our hero captures the enemy knight: the king leaps from E3 to E4.

From the dark, Spider pushes the pawn to G5. our hero claims the enemy pawn by landing on E5.

Spider answers by moving the king from F7 to G6, and our hero slides the king across the board, from E5 to D4. Spider gives check with the pawn on E5.

our hero claims the enemy pawn by landing on C3.

Spider's knight advances from G8 to E7. our hero advances the king from C3 to D3.

Check from Spider: the pawn plants itself on E4.

our hero claims the enemy pawn by landing on E4.

From the dark, Spider pushes the knight to F5, and our hero's king takes E5, leaving E4 behind. Spider answers by moving the pawn from A6 to A5, while our hero slides the king across the board, from E5 to E6.

With dungeon cunning, Spider brings the knight to H6. With a steady hand, our hero brings the king to D5; then spider's knight advances from H6 to G8.

our hero advances the king from D5 to C4, and right after that spider sets the pawn on C6, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Spider pushes the knight to H6. our hero claims the enemy pawn by landing on C6.

Spider answers by moving the knight from H6 to F7, and our hero slides the king across the board, from C6 to B5. With dungeon cunning, Spider brings the knight to E5.

our hero claims the enemy pawn by landing on A5.

Spider's knight advances from E5 to D3. our hero captures the enemy pawn: the king leaps from A5 to A4.

Spider sets the knight on C1, watching every square, while without hurry or fear, our hero places the king on B4. Spider's knight reaches D3 and threatens our hero's king.

our hero's king takes C3, leaving B4 behind. Spider answers by moving the knight from D3 to F2, while our hero slides the king across the board, from C3 to D2.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to E2; then spider's knight advances from F2 to E4.

our hero advances the king from E2 to F3, and right after that spider sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Spider pushes the pawn to G4, while our hero's king takes H4, leaving G3 behind. Spider answers by moving the king from F7 to E6, and our hero slides the king across the board, from H4 to G5.

With dungeon cunning, Spider brings the king to D7. our hero claims the enemy knight by landing on F6.

Spider's king advances from D7 to C7. our hero advances the king from F6 to G5; then spider sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on H4. Spider's pawn falls on H3 and tears the pawn from our hero.

our hero's king takes H4, leaving G5 behind. Spider answers by moving the king from D8 to E7. our hero claims the enemy pawn by landing on H3.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 20 s
Moves
59
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 48% of the games on this floor.

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