Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its knight to H8 and claims our queen.
our hero is forced to flee. Rat holds the field.
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The battle, move by move
our hero advances the pawn from H2 to H4, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Rat pushes the pawn to E5. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to F3, and rat's knight advances from B6 to D5. our hero advances the pawn from A3 to A4, while rat sets the pawn on E4, watching every square.
From F3 to G4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to E7; then our hero's pawn takes D3, leaving D2 behind. Rat advances to D3 and claims our pawn.
From E2 to D3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to D5. A clean strike: our hero's pawn topples the pawn on C4.
Rat's king advances from E8 to E7. our hero advances the king from E1 to F1. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H4.
From the dark, Rat pushes the king to F6, and right after that our hero's king takes G1, leaving F1 behind. Rat moves the knight from D5 to C3 and topples our hero's pawn.
our hero slides the king across the board, from G1 to G2, while with dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to A3, and rat's king advances from F6 to E6.
our hero advances the king from G2 to G3. Check from Rat: the knight plants itself on E2.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to C1; then our hero's king takes F4, leaving F3 behind.
Rat answers by moving the knight from C1 to B3, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to D2.
With a steady hand, our hero brings the pawn to H6. Rat advances to C4 and claims our pawn.
our hero advances the pawn from H6 to H7, and rat sets the knight on E5, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
Check from Rat: the knight plants itself on G6.
our hero's king takes G3, leaving F4 behind. Rat moves the knight from G6 to H8 and topples our hero's queen.
our hero slides the pawn across the board, from G4 to G5, while with dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to H4, and rat's pawn advances from C5 to C4.
our hero advances the king from H4 to H5, while rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on H6.
From the dark, Rat pushes the king to D6; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C7 to C6.
our hero is forced to flee. Rat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 56
- How it ended
- resignation
- Captures (hero / opponent)
- 5 / 5
- Material captured (hero / opponent)
- 5 / 13
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (56 moves) lasted longer than 40% of the games on this floor.