Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on A5.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D4. Rat advances to D4 and claims our pawn.
With a steady hand, our hero brings the bishop to H6, and rat's pawn advances from E7 to E5. our hero advances the bishop from H6 to F8.
Rat advances to B2 and claims our pawn.
Without hurry or fear, our hero places the bishop on E7. Rat's pawn crowns on B1 and a hostile queen is born.
our hero's king takes D2, leaving E1 behind. Rat answers by moving the pawn from D7 to D6. From E7 to D6, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the queen to B5. A clean strike: our hero's bishop topples the pawn on C7.
Rat's queen advances from B5 to D5. From C7 to A5, our hero's bishop swallows Rat's pawn.
Rat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the bishop on C3. Rat's pawn reaches E3 and threatens our hero's king.
our hero's king takes E1, leaving D2 behind. Rat answers by moving the queen from D5 to H5.
A clean strike: our hero's bishop topples the pawn on D4.
Rat gives check with the queen on A5.
With a steady hand, our hero brings the king to F1, and rat's queen advances from A5 to A4. A clean strike: our hero's bishop topples the pawn on E3.
Rat sets the queen on B4, watching every square, and right after that without hurry or fear, our hero places the bishop on B6. Checkmate: Rat finishes our hero on B1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 28
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 5 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (28 moves) lasted longer than 12% of the games on this floor.