Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on A8.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to C5, and our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the knight to A4. our hero claims the enemy pawn by landing on C4.

Rat's pawn advances from G6 to G5. our hero advances the pawn from F2 to F3; then rat sets the king on F7, watching every square.

our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to E6, and our hero's pawn takes C5, leaving C4 behind. A cruel blow: Rat's knight captures our hero's pawn on C5.

our hero slides the pawn across the board, from A3 to A4. Rat's knight falls on A4 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from C6 to C5. our hero advances the pawn from H2 to H4, and right after that rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on G3. A cruel blow: Rat's pawn captures our hero's pawn on H4.

our hero claims the enemy pawn by landing on H4.

Rat answers by moving the king from E6 to D6, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to E4. Rat's knight falls on A4 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the pawn to E5.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to B6, and our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from D7 to E7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to H6; then rat's knight advances from B6 to A8. our hero advances the pawn from G6 to G7, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to E7. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from E7 to D7. our hero captures the enemy knight: the queen leaps from H8 to A8.

With dungeon cunning, Rat brings the king to E7. our hero claims the enemy pawn by landing on A5.

Rat's king advances from E7 to E8. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on D7, watching every square. Mate. our hero's queen on D8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
6 / 4
Material captured (hero / opponent)
8 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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