Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its pawn to E6 and claims our knight.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the knight from G1 to F3, while rat sets the pawn on G5, watching every square. From F3 to G5, our hero's knight swallows Rat's pawn.

From the dark, Rat pushes the pawn to A4; then our hero's knight takes E6, leaving G5 behind. Rat advances to E6 and claims our knight.

our hero slides the pawn across the board, from C2 to C4, and with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to E4, while rat's king advances from D7 to C8.

our hero advances the pawn from E4 to E5, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the king from E8 to F8.

A clean strike: our hero's pawn topples the pawn on E6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G4, and rat's king advances from E8 to D8.

our hero advances the pawn from G4 to G5, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to F8. our hero gives check with the pawn on G7.

Rat advances to G7 and claims our pawn.

our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to E3, while rat's king advances from H7 to H6.

our hero advances the king from E3 to F4, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Rat pushes the king to H8, and right after that our hero's king takes H6, leaving G5 behind. Rat answers by moving the king from H8 to G8; then our hero slides the king across the board, from H6 to G6.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to H7, and rat's king advances from F8 to E8.

our hero advances the king from H7 to G8, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F8.

From the dark, Rat pushes the king to C8; then our hero's king takes E8, leaving F8 behind. Rat answers by moving the king from C8 to B8.

From E8 to E7, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to D7, while rat's king advances from A7 to A6.

From D7 to C7, our hero's king swallows Rat's pawn.

Rat sets the king on A5, watching every square. A clean strike: our hero's king topples the pawn on C6.

From the dark, Rat pushes the king to B4, and right after that our hero's king takes B6, leaving C6 behind. Rat moves the king from B4 to C4 and topples our hero's pawn.

our hero slides the king across the board, from B6 to C6, while with dungeon cunning, Rat brings the king to B4. With a steady hand, our hero brings the king to B6, and rat's king advances from B4 to C3.

A clean strike: our hero's king topples the pawn on C5.

Rat sets the king on D3, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to E3.

A clean strike: our hero's king topples the pawn on A4.

Rat answers by moving the king from E3 to D2. From A4 to A3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to C3. With a steady hand, our hero brings the king to A4, while rat's king advances from C3 to D4.

our hero advances the king from A4 to B4. Rat moves the king from D4 to E5 and topples our hero's pawn.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to F6, and right after that our hero's king takes D6, leaving C5 behind.

Rat answers by moving the king from F6 to G6; then our hero slides the king across the board, from D6 to E5. With dungeon cunning, Rat brings the king to H6.

With a steady hand, our hero brings the king to F6, and rat's king advances from H6 to H7. our hero advances the king from F6 to F7, while rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H7; then our hero's king takes F7, leaving F6 behind.

Rat answers by moving the king from H7 to H8, and right after that our hero slides the king across the board, from F7 to F8. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the king to F7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
89
How it ended
draw
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
8 / 6
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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