Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from F5 to F6 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to G5.

A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to G7, while rat's king advances from E8 to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from F7 to G8 and topples our hero's queen.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to H8, and right after that our hero's king takes C3, leaving D2 behind.

Rat answers by moving the king from H8 to G7; then our hero slides the king across the board, from C3 to C4. With dungeon cunning, Rat brings the king to F6.

From C4 to C5, our hero's king swallows Rat's pawn.

Rat's king advances from F6 to F7. our hero advances the king from C5 to D4, while rat sets the pawn on D6, watching every square.

Without hurry or fear, our hero places the king on C4. Rat's pawn reaches D5 and threatens our hero's king.

our hero's king takes D4, leaving C4 behind. Rat answers by moving the king from F7 to E7, and right after that our hero slides the king across the board, from D4 to C5.

With dungeon cunning, Rat brings the king to E8. A clean strike: our hero's king topples the pawn on C6.

Rat's pawn advances from D5 to D4. From C6 to C7, our hero's king swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to G8.

From D6 to E6, our hero's king swallows Rat's pawn.

Rat answers by moving the king from G8 to H7; then our hero slides the king across the board, from E6 to D5. With dungeon cunning, Rat brings the king to G6.

From D5 to D4, our hero's king swallows Rat's pawn.

Rat's king advances from G6 to G7. our hero advances the king from D4 to C4, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to G8.

A clean strike: our hero's king topples the pawn on A3.

Rat answers by moving the king from G8 to H7. From A3 to A4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to A3, while rat's king advances from H8 to H7.

our hero advances the king from A4 to B4, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from G8 to F7; then our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A7, and rat's king advances from F8 to G8.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on H7, watching every square. From B7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the queen to C6.

Rat answers by moving the king from G6 to F7. our hero gives check with the queen on D7.

With dungeon cunning, Rat brings the king to F8. From C8, our hero's queen forces Rat to defend.

Rat's king advances from F8 to F7. Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on F6, watching every square. our hero gives check with the queen on E6.

Rat advances to E6 and claims our queen.

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E6 to F5; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to H6, and rat's king advances from G5 to G4.

our hero advances the pawn from H6 to H7, while rat sets the king on H4, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G5. our hero gives check with the queen on E5.

Rat answers by moving the king from G5 to H6, and right after that our hero slides the queen across the board, from E5 to E8. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the queen to F8, while rat's king advances from H7 to G6. our hero gives check with the queen on D6.

Rat sets the king on F5, watching every square. From D5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F6. Check: our hero tightens the net by bringing the queen to D6.

Rat answers by moving the king from F6 to G7. our hero gives check with the queen on E7.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to H4, and rat's king advances from G6 to F5.

Check: our hero tightens the net by bringing the queen to F6.

Rat advances to F6 and claims our queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
100
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
8 / 27
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (100 moves) lasted longer than 82% of the games on this floor.

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