Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival rook on F2.
our hero's clock hits zero. Rat celebrates the win.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's king advances from E8 to F8. our hero advances the bishop from C1 to B2, while rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the knight from F6 to D5, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to H4, while rat's knight advances from D5 to F6. our hero advances the pawn from E2 to E3, and rat sets the knight on H5, watching every square.
Without hurry or fear, our hero places the bishop on C1. Rat advances to F4 and claims our pawn.
From E3 to F4, our hero's pawn swallows Rat's knight.
Rat answers by moving the king from F8 to G7; then our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to C3, and rat's king advances from F6 to F5. our hero advances the bishop from C1 to B2, while rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the bishop on C1. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes D3, leaving D2 behind.
Rat advances to D3 and claims our pawn.
our hero slides the bishop across the board, from C1 to E3, and with dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the bishop to A7, while rat's pawn advances from C6 to C5.
our hero advances the king from D1 to C1, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes E3, leaving D2 behind. Rat answers by moving the pawn from G6 to G5; then our hero slides the king across the board, from E3 to D2.
Rat advances to H4 and claims our pawn.
From G3 to H4, our hero's pawn swallows Rat's pawn.
Rat moves the king from F5 to F4 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on C5.
Rat sets the king on F3, watching every square, and right after that without hurry or fear, our hero places the bishop on G1. From the dark, Rat pushes the king to G2; then our hero's bishop takes H2, leaving G1 behind.
Rat's pawn reaches E3 and threatens our hero's king.
our hero slides the king across the board, from D2 to C1, and with dungeon cunning, Rat brings the pawn to G3. A clean strike: our hero's bishop topples the pawn on G3.
Rat gives check with the pawn on D2.
our hero advances the king from C1 to B2. Rat's pawn crowns on D1 and a hostile rook is born.
Without hurry or fear, our hero places the bishop on B8. From the dark, Rat pushes the king to H1, and right after that our hero's bishop takes G3, leaving B8 behind.
Rat answers by moving the rook from D1 to D5; then our hero slides the bishop across the board, from G3 to F2. With dungeon cunning, Rat brings the rook to C5.
From F2 to E3, our hero's bishop swallows Rat's pawn.
Rat's rook advances from C5 to H5. our hero advances the bishop from E3 to D2. Rat advances to H4 and claims our pawn.
Without hurry or fear, our hero places the bishop on E1. Rat's rook reaches H2 and threatens our hero's king.
our hero's king takes A1, leaving B2 behind. Rat answers by moving the rook from H2 to F2. From E1 to F2, our hero's bishop swallows Rat's rook.
With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the bishop to H4, while rat's king advances from H2 to H1.
our hero advances the bishop from H4 to E1, and rat sets the king on G2, watching every square. Without hurry or fear, our hero places the bishop on H4.
From the dark, Rat pushes the king to F3, and right after that our hero's bishop takes E1, leaving H4 behind. Rat answers by moving the king from F3 to E2; then our hero slides the bishop across the board, from E1 to G3.
With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the bishop to F4. Rat moves the king from F3 to F4 and topples our hero's bishop.
our hero advances the king from A1 to B2, while rat sets the king on G4, watching every square. Without hurry or fear, our hero places the king on A1.
From the dark, Rat pushes the king to G3; then our hero's king takes B2, leaving A1 behind. Rat answers by moving the king from G3 to F3.
our hero's clock hits zero. Rat celebrates the win.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 15 min 47 s
- Moves
- 88
- How it ended
- time out
- Captures (hero / opponent)
- 7 / 6
- Material captured (hero / opponent)
- 13 / 8
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (88 moves) lasted longer than 74% of the games on this floor.