Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the king leaps from G2 to H1 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From H2 to G3, our hero's pawn swallows Slug's knight.

Slug sets the king on F7, watching every square. A clean strike: our hero's bishop topples the pawn on H6.

From the dark, Slug pushes the king to G6, and right after that our hero's bishop takes C1, leaving H6 behind. Slug answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Slug brings the bishop to B8. With a steady hand, our hero brings the knight to E2, and slug's bishop advances from B8 to C7.

A clean strike: our hero's knight topples the pawn on C3.

Slug captures the pawn on G3 and puts our hero in check.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the pawn to D5; then our hero's bishop takes A3, leaving C1 behind.

Slug answers by moving the bishop from G3 to C7. From A3 to E7, our hero's bishop swallows Slug's pawn.

With dungeon cunning, Slug brings the bishop to D6. A clean strike: our hero's bishop topples the bishop on D6.

Slug's king advances from G6 to F6. our hero advances the bishop from D6 to G3, and slug sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to F7, and right after that our hero's king takes D2, leaving E2 behind.

Slug answers by moving the king from F7 to F6; then our hero slides the king across the board, from D2 to D1. With dungeon cunning, Slug brings the king to F5.

With a steady hand, our hero brings the king to E1, and slug's pawn advances from D5 to D4. our hero advances the bishop from G3 to D6.

Slug advances to C3 and claims our knight.

Without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the pawn to C2; then our hero's king takes F1, leaving E1 behind.

Slug answers by moving the pawn from G4 to G3, and right after that our hero slides the king across the board, from F1 to E1. With dungeon cunning, Slug brings the pawn to E5.

With a steady hand, our hero brings the king to F1, while slug's king advances from F5 to F6. our hero advances the king from F1 to E1, and slug sets the pawn on H4, watching every square.

Without hurry or fear, our hero places the bishop on C1. From the dark, Slug pushes the pawn to G2, and right after that our hero's king takes F2, leaving E1 behind.

Slug answers by moving the king from F6 to E7; then our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Slug brings the king to F6.

From F2 to G2, our hero's king swallows Slug's pawn.

Slug's king advances from F6 to F5. our hero advances the king from G2 to F2, while slug sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to H5; then our hero's king takes E1, leaving E2 behind.

Slug answers by moving the king from H5 to G4, and right after that our hero slides the bishop across the board, from D2 to C1. With dungeon cunning, Slug brings the pawn to H3.

With a steady hand, our hero brings the king to D2, while slug's king advances from G4 to G3. From D2 to C2, our hero's king swallows Slug's pawn.

Slug sets the king on G2, watching every square; then without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to G3, and right after that our hero's king takes E2, leaving D2 behind.

Slug answers by moving the pawn from H3 to H2; then our hero slides the king across the board, from E2 to F1. With dungeon cunning, Slug brings the king to G4.

With a steady hand, our hero brings the king to G2. Slug's pawn crowns on H1 and a hostile bishop is born.

A clean strike: our hero's king topples the bishop on H1.

Slug sets the king on F3, watching every square, and right after that without hurry or fear, our hero places the king on H2. From the dark, Slug pushes the king to F2; then our hero's king takes H3, leaving H2 behind.

Slug answers by moving the king from F2 to F1, and right after that our hero slides the king across the board, from H3 to G3. With dungeon cunning, Slug brings the king to E1.

With a steady hand, our hero brings the king to G4, while slug's king advances from E1 to F2. our hero advances the king from G4 to F5, and slug sets the king on F1, watching every square.

A clean strike: our hero's king topples the pawn on E5.

From the dark, Slug pushes the king to E1. From E5 to E4, our hero's king swallows Slug's pawn.

Slug answers by moving the king from E1 to E2; then our hero slides the king across the board, from E4 to D4. With dungeon cunning, Slug brings the king to F1.

With a steady hand, our hero brings the pawn to E4, and slug's king advances from F1 to F2. our hero advances the pawn from E4 to E5, while slug sets the king on F1, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Slug pushes the king to F2; then our hero's pawn takes E7, leaving E6 behind.

Slug answers by moving the king from F2 to G2. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to H2. With a steady hand, our hero brings the queen to E3, while slug's king advances from H2 to G2.

our hero advances the bishop from C1 to D2, and slug sets the king on H2, watching every square. From F4, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to H3, and right after that our hero's bishop takes E1, leaving D2 behind. Slug answers by moving the king from H3 to G2; then our hero slides the queen across the board, from F4 to E3.

With dungeon cunning, Slug brings the king to F1. With a steady hand, our hero brings the king to D3, and slug's king advances from F1 to G2.

our hero advances the king from D3 to D2, while slug sets the king on F1, watching every square. our hero gives check with the queen on H3.

From the dark, Slug pushes the king to G1; then our hero's bishop takes G3, leaving E1 behind.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 46 s
Moves
115
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 95% of the games on this floor.

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