Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival bishop on E5.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on G3.

Slug answers by moving the pawn from C3 to C2. From C1 to H6, our hero's bishop swallows Slug's pawn.

Slug gives check with the bishop on B4.

With a steady hand, our hero brings the king to E2, while slug's pawn advances from D7 to D6. our hero advances the bishop from H6 to C1, and slug sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the pawn to H5. From E3 to E4, our hero's king swallows Slug's pawn.

Slug's pawn reaches D5 and threatens our hero's king.

our hero slides the king across the board, from E4 to F4, while with dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to G5, and slug's bishop advances from B4 to C5.

A clean strike: our hero's king topples the pawn on H5.

Slug sets the bishop on G1, watching every square. From H5 to G4, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the pawn to E5; then our hero's king takes F5, leaving G4 behind. Slug gives check with the pawn on E6.

From F5 to E5, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the bishop to B6. With a steady hand, our hero brings the king to D6, while slug's bishop advances from B6 to A7.

our hero advances the pawn from G3 to G4, and slug sets the king on F6, watching every square. Check: our hero tightens the net by bringing the pawn to G5.

From the dark, Slug pushes the king to G7. From D6 to E6, our hero's king swallows Slug's pawn.

Slug answers by moving the bishop from A7 to D4. A clean strike: our hero's king topples the pawn on D5.

With dungeon cunning, Slug brings the bishop to C3. With a steady hand, our hero brings the king to D6. Slug's bishop reaches E5 and threatens our hero's king.

A clean strike: our hero's king topples the bishop on E5.

Slug sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the bishop on D2. Slug's pawn crowns on C1 and a hostile knight is born.

A clean strike: our hero's bishop topples the knight on C1.

Slug answers by moving the king from G6 to H7, and right after that our hero slides the king across the board, from E5 to F5. With dungeon cunning, Slug brings the king to G8.

With a steady hand, our hero brings the pawn to G6, while slug's king advances from G8 to F8. our hero advances the king from F5 to F6, and slug sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to H7, and right after that our hero's king takes F7, leaving F6 behind.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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