Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its knight to F4 and claims our rook.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the knight on F6, watching every square, and without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to D7, while our hero's rook takes B7, leaving B1 behind.

Rat answers by moving the king from D7 to C8, and our hero slides the rook across the board, from B7 to A7. With dungeon cunning, Rat brings the king to B8.

our hero claims the enemy pawn by landing on A5.

Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

Rat sets the king on B7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to A7. our hero captures the enemy pawn: the rook leaps from C5 to C6.

Rat answers by moving the king from A7 to A8. our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the rook to F7; then rat's knight advances from F6 to D5.

our hero advances the rook from F7 to F4. Rat's knight falls on F4 and tears the rook from our hero.

our hero captures the enemy knight: the pawn leaps from G3 to F4.

From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from A8 to B8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from C7 to C8. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on D7, watching every square. From G7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C6, and our hero's queen takes F6, leaving G7 behind. Rat answers by moving the king from C6 to B5.

our hero claims the enemy pawn by landing on E6.

With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the queen to D7; then rat's king advances from C5 to B6.

our hero advances the queen from D7 to C8, and right after that rat sets the king on B5, watching every square. Without hurry or fear, our hero places the queen on A8.

From the dark, Rat pushes the king to C5, while our hero's queen takes B8, leaving A8 behind. Rat answers by moving the king from C5 to C6, and our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from C5 to C4.

our hero advances the pawn from A5 to A6; then rat sets the king on C5, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to D4. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from D4 to C5, while our hero slides the queen across the board, from A8 to A6. With dungeon cunning, Rat brings the king to D5.

Check: our hero tightens the net by bringing the queen to B5.

Rat's king advances from D5 to E4. our hero advances the queen from A6 to A3, and right after that rat sets the king on D4, watching every square.

From B4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E5. Check: our hero tightens the net by bringing the queen to A5.

Rat answers by moving the king from E5 to F6. our hero gives check with the queen on B6.

With dungeon cunning, Rat brings the king to F7. From A7, our hero's queen forces Rat to defend.

Rat's king advances from F7 to G8. Check: our hero tightens the net by bringing the queen to G6.

Rat sets the king on H8, watching every square. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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