Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its knight from D5 to C3 and topples our hero's bishop!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to D7, while our hero's bishop takes B2, leaving C1 behind.
Rat answers by moving the knight from B6 to D5, and our hero slides the bishop across the board, from B2 to G7. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the rook to B7, and right after that rat's king advances from E6 to F7. our hero advances the rook from B7 to A7; then rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the bishop on C3. Rat's knight falls on C3 and tears the bishop from our hero.
our hero captures the enemy knight: the pawn leaps from D2 to C3.
Rat answers by moving the king from F7 to G8. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the rook leaps from C7 to C6.
Rat's king advances from F8 to E7. our hero claims the enemy pawn by landing on C5.
Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the rook leaps from C5 to A5.
From the dark, Rat pushes the king to G8, while our hero's rook takes A6, leaving A5 behind. Rat answers by moving the pawn from G6 to G5.
our hero captures the enemy pawn: the rook leaps from A6 to E6.
With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat's king advances from G8 to H7. our hero advances the rook from E6 to E5; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the rook on F5. From the dark, Rat pushes the king to H6, and our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the pawn from G5 to G4, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from H7 to H8. our hero advances the pawn from C5 to C6, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to H8. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from H8 to H7. our hero gives check with the rook on F7.
With dungeon cunning, Rat brings the king to G6. From E6, our hero's queen forces Rat to defend.
Rat's king advances from G6 to H5. our hero delivers the final mate from F5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.