Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on F2 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to F6, while our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the rook to B7; then rat's pawn advances from C5 to C4. our hero advances the rook from B7 to A7, and right after that rat sets the king on E6, watching every square.
our hero captures the enemy pawn: the rook leaps from A7 to C7.
From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the knight from F6 to H7. our hero captures the enemy pawn: the rook leaps from C6 to C4.
With dungeon cunning, Rat brings the knight to G5. With a steady hand, our hero brings the rook to A4, and right after that rat's king advances from F7 to G8.
our hero captures the enemy pawn: the rook leaps from A4 to A5.
Rat sets the knight on E4, watching every square, while without hurry or fear, our hero places the rook on E5. Rat's knight falls on F2 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from E1 to F2.
Rat answers by moving the king from G8 to H7. our hero captures the pawn on E7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the rook to E6.
Rat's pawn reaches G3 and threatens our hero's king.
our hero claims the enemy pawn by landing on G3.
Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the rook on E5. From the dark, Rat pushes the king to F8.
our hero claims the enemy pawn by landing on G5.
Rat answers by moving the king from F8 to E8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from F7 to F8. our hero advances the pawn from A5 to A6; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F8. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from F8 to E7, while our hero slides the rook across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the queen to A6; then rat's king advances from F7 to F8. our hero advances the queen from A6 to A7, and right after that rat sets the king on E8, watching every square.
our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.