Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival bishop on F5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G4. Rat advances to B2 and claims our pawn.

our hero's pawn takes H4, leaving H2 behind. Rat's pawn crowns on B1 and a hostile bishop is born.

our hero slides the pawn across the board, from H4 to H5. Rat advances to C2 and claims our pawn.

From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat's bishop advances from C2 to F5. A clean strike: our hero's pawn topples the bishop on F5.

Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7; then our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the king from F7 to G8, and right after that our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the pawn to D6.

A clean strike: our hero's pawn topples the pawn on E7.

Rat's pawn advances from A4 to A3. Promotion: on E8, our hero turns a pawn into a queen.

Rat moves the king from G8 to G7 and topples our hero's pawn.

Without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the king to F6. From C8 to C7, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from F6 to E6. A clean strike: our hero's queen topples the pawn on C6.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from D6 to D5.

our hero advances the pawn from E2 to E4, while rat sets the pawn on D4, watching every square. our hero gives check with the pawn on F4.

Rat moves the king from E5 to F4 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on C5.

Rat answers by moving the king from F4 to F3. From C5 to A3, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the queen to C5, while rat's king advances from F4 to G3.

our hero advances the pawn from A2 to A4, and rat sets the king on G2, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to H3, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from H3 to G2; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to G3. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from G3 to F3. our hero gives check with the pawn on E5.

Rat sets the king on G3, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to G4; then our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from G4 to H4. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H3. A clean strike: our hero's queen topples the pawn on D4.

Rat's king advances from H3 to H2. our hero advances the queen from A8 to D5, and rat sets the king on G3, watching every square.

our hero gives check with the queen on G5.

From the dark, Rat pushes the king to F3. Mate. our hero's queen on F8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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