Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on G8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from G2 to G4. A cruel blow: Rat's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the king on F1. On B1, Rat promotes and gains a reinforcing bishop.
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G6.
A cruel blow: Rat's bishop captures our hero's pawn on A2.
our hero advances the pawn from G6 to G7, and right after that rat sets the king on F7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on G8.
our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from F8 to G8.
our hero advances the pawn from G4 to G5. A cruel blow: Rat's pawn captures our hero's pawn on F5.
our hero claims the enemy pawn by landing on F5.
From the dark, Rat pushes the pawn to A4, and our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the pawn to D5. From F7, our hero's pawn forces Rat to defend.
Rat's king advances from G8 to F8. Check: our hero tightens the net by bringing the pawn to G7.
Rat's king falls on F7 and tears the pawn from our hero.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to F6. From F8, our hero's queen forces Rat to defend.
Rat answers by moving the king from F6 to E5. Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the queen to C6, and right after that rat's bishop advances from A2 to B3.
our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on F5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to E5. our hero gives check with the queen on E7.
Rat answers by moving the king from E5 to F4, while our hero slides the queen across the board, from E7 to D7. With dungeon cunning, Rat brings the pawn to C3.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Rat's king advances from F4 to E3. our hero gives check with the queen on E6.
Rat sets the king on F3, watching every square. From F6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E3, while our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from E3 to D2.
our hero gives check with the queen on H6.
With dungeon cunning, Rat brings the king to C3. our hero claims the enemy pawn by landing on D5.
Rat's bishop advances from B3 to A2. our hero advances the pawn from D5 to D6; then rat sets the king on B2, watching every square.
Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the pawn to A3. our hero's pawn crowns on D8 and becomes a queen.
Rat gives check with the bishop on C4.
our hero slides the king across the board, from F1 to E1, and right after that with dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the queen to D1.
On A1, Rat promotes and gains a reinforcing rook.
From F6, our hero's queen forces Rat to defend.
Rat sets the king on A3, watching every square, and without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the rook to B1, while our hero's queen takes C6, leaving F6 behind.
After toppling the queen on D1, Rat threatens our hero's king.
our hero captures the enemy rook: the king leaps from E1 to D1.
With dungeon cunning, Rat brings the bishop to A6. our hero captures the bishop on A6 and leaves Rat in check.
Rat's king advances from A3 to B3. our hero advances the pawn from C3 to C4; then rat sets the king on C3, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to B4, and our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from B4 to C3, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to B2.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from B2 to B1. Check: our hero tightens the net by bringing the queen to B6.
Rat sets the king on A2, watching every square. our hero gives check with the queen on C2.
From the dark, Rat pushes the king to A1, while our hero's queen takes B3, leaving B6 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 14 / 22
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.