Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from D4 to E5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C3; then rat's knight advances from D7 to B6.
our hero advances the pawn from C4 to C5, and right after that rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the knight to E5, while our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from E8 to D8.
our hero captures the enemy knight: the pawn leaps from D4 to E5.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from D8 to C8.
our hero advances the king from E1 to D2; then rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to A7, and our hero's king takes D4, leaving D3 behind. Rat answers by moving the pawn from G4 to G3.
our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the pawn to F3; then rat's king advances from A7 to B7.
our hero claims the enemy pawn by landing on G4.
Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to B7, while our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from B7 to A6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from B7 to A6. From A8, our hero's queen forces Rat to defend.
Rat sets the king on B5, watching every square, while without hurry or fear, our hero places the pawn on G4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.