Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from D7 to C8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to F4; then rat's knight advances from C6 to E5. our hero claims the enemy knight by landing on E5.

Rat sets the pawn on D6, watching every square. our hero captures the enemy pawn: the pawn leaps from E5 to D6.

From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to D7.

our hero's pawn crowns on C8 and becomes a queen.

Rat's king falls on C8 and tears the queen from our hero.

our hero advances the pawn from E2 to E3. A cruel blow: Rat's pawn captures our hero's pawn on B2.

Without hurry or fear, our hero places the king on D1. On B1, Rat promotes and gains a reinforcing rook.

our hero's king takes D2, leaving D1 behind. Rat answers by moving the pawn from A4 to A3, while our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the rook to B8. With a steady hand, our hero brings the king to C4.

Rat's rook reaches B4 and threatens our hero's king.

our hero claims the enemy pawn by landing on C5.

Rat sets the rook on G4, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the rook to A4.

our hero claims the enemy pawn by landing on E5.

Rat's rook reaches A5 and threatens our hero's king.

our hero slides the king across the board, from E5 to F6. Check from Rat: the rook plants itself on A6.

With a steady hand, our hero brings the king to G7, and right after that rat's rook advances from A6 to C6. our hero advances the pawn from C2 to C4; then rat sets the rook on C5, watching every square.

our hero claims the enemy pawn by landing on G6.

From the dark, Rat pushes the king to D7, and our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from D7 to E7, while our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the rook to F5. our hero captures the enemy rook: the king leaps from G6 to F5.

Rat's king advances from E7 to E8. our hero advances the pawn from G4 to G5, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E8, while our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the king across the board, from F5 to F6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E8 to D7. our hero advances the pawn from H5 to H6; then rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to D7. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from D7 to C6. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to C5; then rat's king advances from B7 to A7.

our hero advances the queen from G8 to B3, and right after that rat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Rat pushes the king to A5, while our hero's queen takes D4, leaving H8 behind. Rat answers by moving the king from A5 to A6, and our hero slides the queen across the board, from D4 to C3.

With dungeon cunning, Rat brings the king to A7. our hero captures the pawn on A3 and leaves Rat in check.

Rat's king advances from A7 to B7. our hero advances the queen from C3 to F6; then rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to C7. our hero gives check with the queen on E7.

Rat answers by moving the king from C7 to B8. From A7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C8. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 49 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
14 / 10
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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