Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the queen leaps from G8 to G1 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from H2 to H3.
A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
From the dark, Rat pushes the pawn to C4, and our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the knight to E8. With a steady hand, our hero brings the king to E2; then rat's king advances from F7 to G7.
our hero advances the king from E2 to E3, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on C4.
Check from Rat: the knight plants itself on D6.
our hero slides the king across the board, from C4 to B4; then with dungeon cunning, Rat brings the knight to B7. our hero claims the enemy pawn by landing on A4.
Rat's king advances from G7 to F7. our hero advances the pawn from C2 to C4; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to G8, and our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the king to C3; then rat's knight advances from B7 to D8. our hero advances the king from C3 to B4, and right after that rat sets the knight on E6, watching every square.
Without hurry or fear, our hero places the pawn on D5. A cruel blow: Rat's pawn captures our hero's pawn on D5.
our hero claims the enemy pawn by landing on D5.
Rat answers by moving the knight from E6 to D4, and our hero slides the king across the board, from B4 to C4. A cruel blow: Rat's knight captures our hero's pawn on F3.
With a steady hand, our hero brings the king to D3, and right after that rat's king advances from H7 to G7. our hero advances the king from D3 to E3; then rat sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the king on F4. Rat's knight falls on E5 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from F4 to E5.
Rat answers by moving the pawn from C7 to C6. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy pawn: the king leaps from E5 to E6.
Rat's pawn advances from G4 to G3. our hero advances the pawn from C6 to C7, and right after that rat sets the pawn on G2, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to H6, while our hero's queen takes G8, leaving C8 behind. On G1, Rat promotes and gains a reinforcing queen.
our hero captures the enemy queen: the queen leaps from G8 to G1.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from H7 to H8.
our hero advances the pawn from A4 to A5; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to H8, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from H8 to H7.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to G8; then rat's king advances from H6 to H5.
Mate. our hero's queen on G5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 19 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.