Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on D7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to F4, while rat's king advances from C8 to D8.
our hero advances the pawn from C2 to C3, and rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on H3.
Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from D8 to D7; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to F5. Rat moves the pawn from G6 to F5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F5.
Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from D7 to D6, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to H7, while rat's pawn advances from E7 to E5. Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the pawn on C6, watching every square; then without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to D5.
By taking the knight on D7, our hero drives Rat into check.
Rat answers by moving the king from D5 to E4. By taking the pawn on C6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the king to D1, and rat's pawn advances from E5 to E4.
And it is checkmate: our hero ends the game on D6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 53 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.