Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's bishop lands on C3 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
After toppling the pawn on D2, Spider threatens our hero's king.
our hero captures the enemy pawn: the bishop leaps from C1 to D2.
Spider's knight advances from F6 to D7. our hero advances the bishop from D2 to C1, and right after that spider sets the knight on B6, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the knight to D5. our hero claims the enemy pawn by landing on E5.
Spider answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the pawn to H4, and right after that spider's pawn advances from A6 to A5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Spider sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on G6. Spider's knight falls on C3 and tears the pawn from our hero.
our hero's knight takes G4, leaving E5 behind. Spider answers by moving the knight from C3 to E4. our hero gives check with the bishop on B2.
Spider's king falls on G6 and tears the pawn from our hero.
From E5, our hero's knight forces Spider to defend.
Spider's king advances from G6 to G5. Check: our hero tightens the net by bringing the bishop to C1.
Spider sets the king on F5, watching every square, and without hurry or fear, our hero places the knight on F7. From the dark, Spider pushes the knight to C3.
From G4, our hero's pawn forces Spider to defend.
Spider answers by moving the king from F5 to G6. Check: our hero tightens the net by bringing the knight to E5.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the knight to D3, and right after that spider's pawn advances from E7 to E5.
our hero advances the knight from D3 to F2; then spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the bishop on B2.
From the dark, Spider pushes the king to G6, and our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the king from G6 to G5, while our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the king to C2; then spider's pawn advances from A4 to A3.
our hero claims the enemy pawn by landing on A3.
Spider sets the pawn on A4, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the king to G5.
our hero claims the enemy knight by landing on C3.
Spider answers by moving the king from G5 to G6, and our hero slides the king across the board, from C2 to B2. With dungeon cunning, Spider brings the pawn to C5.
our hero claims the enemy pawn by landing on E4.
Spider's knight falls on E3 and tears the pawn from our hero.
our hero captures the enemy pawn: the knight leaps from E4 to C5.
Spider's pawn reaches A3 and threatens our hero's king.
our hero claims the enemy pawn by landing on A3.
Spider's knight falls on G4 and tears the pawn from our hero.
our hero's bishop takes D2, leaving C3 behind. Spider answers by moving the knight from G4 to E3, while our hero slides the knight across the board, from C5 to E4.
With dungeon cunning, Spider brings the knight to F5. With a steady hand, our hero brings the bishop to G5; then spider's king advances from G6 to G7.
our hero advances the king from A3 to B4, and right after that spider sets the knight on H6, watching every square. our hero captures the knight on H6 and leaves Spider in check.
From the dark, Spider pushes the king to G8, while our hero's knight takes G5, leaving E4 behind. Spider answers by moving the king from G8 to H8.
From F7, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the knight to D8, and right after that spider's king advances from G8 to H7.
our hero advances the bishop from H6 to F8; then spider sets the king on G6, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Spider pushes the king to H7, and our hero's king takes D4, leaving C4 behind. Spider answers by moving the king from H7 to G6, while our hero slides the king across the board, from D4 to E4.
With dungeon cunning, Spider brings the king to G5. From F7, our hero's knight forces Spider to defend.
Spider's king advances from G5 to H4. Check: our hero tightens the net by bringing the bishop to E7.
Spider sets the king on H3, watching every square, and without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the king to G4.
From H6, our hero's knight forces Spider to defend.
Spider answers by moving the king from G4 to H3, and our hero slides the king across the board, from E4 to F3. With dungeon cunning, Spider brings the king to H4.
our hero gives check with the knight on F5.
Spider's king advances from H4 to H3. our hero advances the bishop from D6 to G3.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 17 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 89% of the games on this floor.