Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the pawn leaps from D2 to E3 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy knight by landing on E3.
Spider answers by moving the pawn from A6 to A5, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the knight to C5.
With a steady hand, our hero brings the pawn to E4, and right after that spider's knight advances from C5 to B7. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Spider sets the knight on C5, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the king to F8, and our hero's pawn takes F4, leaving F3 behind.
A cruel blow: Spider's pawn captures our hero's pawn on F4.
our hero claims the enemy pawn by landing on F4.
With dungeon cunning, Spider brings the pawn to F5. our hero captures the enemy pawn: the pawn leaps from E4 to F5.
Spider's knight advances from C5 to B7. our hero advances the pawn from F5 to F6, and right after that spider sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Spider pushes the pawn to A3. our hero captures the pawn on A3 and leaves Spider in check.
Spider answers by moving the king from F8 to F7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the pawn to A4.
With a steady hand, our hero brings the pawn to H4, and right after that spider's king advances from F7 to G6. our hero advances the bishop from A3 to B2; then spider sets the knight on C5, watching every square.
Without hurry or fear, our hero places the pawn on F7. From the dark, Spider pushes the pawn to A3. our hero captures the enemy pawn: the bishop leaps from B2 to A3.
Spider answers by moving the knight from C5 to E4. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the queen to E7; then spider's knight advances from E4 to G3.
our hero claims the enemy pawn by landing on E6.
Spider sets the knight on F5, watching every square. our hero captures the knight on F5 and leaves Spider in check.
From the dark, Spider pushes the king to H6. our hero gives check with the queen on G5.
Spider answers by moving the king from H6 to H7, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Spider brings the king to H8.
With a steady hand, our hero brings the queen to G6.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.