Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's knight lands on E4 and defeats Spider's knight!

our hero falls to Spider's mate. The dungeon does not forgive.

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The battle, move by move

With a steady hand, our hero brings the knight to F3; then spider's pawn advances from A4 to A3. our hero advances the knight from F3 to G5, and right after that spider sets the knight on C5, watching every square.

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

From the dark, Spider pushes the knight to E4, while our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the king from E8 to D7.

our hero captures the enemy knight: the knight leaps from G5 to E4.

With dungeon cunning, Spider brings the pawn to A2. our hero captures the knight on F6 and leaves Spider in check.

Spider's king advances from D7 to C6. our hero advances the knight from F6 to E4.

On A1, Spider promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the queen to A2. our hero captures the enemy pawn: the knight leaps from E4 to C3.

Spider answers by moving the queen from A2 to C2, while our hero slides the knight across the board, from C3 to E4. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the knight to F6. Check from Spider: the queen plants itself on F5.

our hero advances the king from F2 to G3. Spider's queen falls on F6 and tears the knight from our hero.

Without hurry or fear, our hero places the bishop on G5. From the dark, Spider pushes the queen to H8, while our hero's pawn takes H5, leaving H4 behind.

Spider's queen falls on H5 and tears the pawn from our hero.

our hero slides the bishop across the board, from G5 to H4; then with dungeon cunning, Spider brings the pawn to G5. our hero claims the enemy pawn by landing on G5.

After toppling the bishop on G5, Spider threatens our hero's king.

our hero advances the king from G3 to F3; then spider sets the king on D5, watching every square. From E4, our hero's pawn forces Spider to defend.

From the dark, Spider pushes the king to D4, and our hero's king takes F2, leaving F3 behind. Spider answers by moving the queen from G5 to G8, while our hero slides the king across the board, from F2 to F3.

With dungeon cunning, Spider brings the queen to B8. With a steady hand, our hero brings the king to G4; then spider's queen advances from B8 to C8.

our hero advances the king from G4 to G5. Spider's queen reaches D8 and threatens our hero's king.

Without hurry or fear, our hero places the king on G6. From the dark, Spider pushes the queen to D7, while our hero's king takes F6, leaving G6 behind.

Spider's king falls on E4 and tears the pawn from our hero.

our hero slides the king across the board, from F6 to G6; then with dungeon cunning, Spider brings the queen to D3. With a steady hand, our hero brings the king to F6, and right after that spider's queen advances from D3 to C4.

our hero advances the king from F6 to E7; then spider sets the king on D5, watching every square. Without hurry or fear, our hero places the king on D7.

From the dark, Spider pushes the pawn to E4, and our hero's king takes C8, leaving D7 behind. Spider answers by moving the king from D5 to C6, while our hero slides the king across the board, from C8 to B8.

With dungeon cunning, Spider brings the queen to C5. With a steady hand, our hero brings the king to A8; then spider's king advances from C6 to D7.

our hero advances the king from A8 to B7. Check from Spider: the queen plants itself on D5.

our hero captures the enemy pawn: the king leaps from B7 to A6.

From the dark, Spider pushes the pawn to E3, while our hero's king takes A7, leaving A6 behind. Spider answers by moving the queen from D5 to G5, and our hero slides the king across the board, from A7 to B7.

With dungeon cunning, Spider brings the queen to G7. With a steady hand, our hero brings the king to B8, and right after that spider's queen advances from G7 to E5.

our hero advances the king from B8 to B7. Spider's queen reaches B2 and threatens our hero's king.

Without hurry or fear, our hero places the king on A8. Check from Spider: the queen plants itself on A2.

our hero's king takes B7, leaving A8 behind. Spider answers by moving the queen from A2 to C2, while our hero slides the king across the board, from B7 to B8.

With dungeon cunning, Spider brings the pawn to E2. With a steady hand, our hero brings the king to B7.

Check from Spider: the queen plants itself on B3.

our hero advances the king from B7 to A8, and right after that spider sets the queen on C2, watching every square. Without hurry or fear, our hero places the king on B7.

Spider's queen reaches B2 and threatens our hero's king.

our hero's king takes A7, leaving B7 behind. On E1, Spider promotes and gains a reinforcing bishop.

our hero slides the king across the board, from A7 to A6. Checkmate: Spider finishes our hero on B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
90
How it ended
checkmate
Captures (hero / opponent)
6 / 4
Material captured (hero / opponent)
10 / 8
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (90 moves) lasted longer than 86% of the games on this floor.

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