Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's bishop lands on F6 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider's pawn falls on B2 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from C1 to B2.
Spider's pawn advances from C7 to C5. our hero claims the enemy pawn by landing on E5.
Spider sets the pawn on A3, watching every square. our hero captures the enemy knight: the bishop leaps from E5 to F6.
A cruel blow: Spider's pawn captures our hero's bishop on F6.
our hero's knight takes H3, leaving G1 behind. Spider answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the knight to F2, and right after that spider's knight advances from E4 to D6.
our hero advances the pawn from H2 to H4. A cruel blow: Spider's pawn captures our hero's pawn on H4.
our hero claims the enemy pawn by landing on H4.
From the dark, Spider pushes the king to F8, and our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the knight from D6 to C4, while our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Spider brings the pawn to F5. With a steady hand, our hero brings the pawn to H7; then spider's knight advances from C4 to E5.
our hero's pawn crowns on H8 and becomes a queen.
Spider sets the king on F7, watching every square. our hero captures the enemy knight: the queen leaps from H8 to E5.
From the dark, Spider pushes the pawn to F4. our hero captures the pawn on F4 and leaves Spider in check.
Spider answers by moving the king from F7 to E6, and our hero slides the queen across the board, from F4 to A4. With dungeon cunning, Spider brings the pawn to A5.
our hero claims the enemy pawn by landing on A5.
Spider's king advances from E6 to D6. our hero captures the enemy pawn: the queen leaps from A5 to A3.
Spider sets the king on C7, watching every square. our hero captures the pawn on C5 and leaves Spider in check.
From the dark, Spider pushes the king to B7, and our hero's knight takes E4, leaving F2 behind. Spider answers by moving the king from B7 to B8, while our hero slides the knight across the board, from E4 to D6.
With dungeon cunning, Spider brings the king to A8. Check: our hero tightens the net by bringing the queen to C6.
Spider's king advances from A8 to A7. And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.