Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider advances its knight to A3 and claims our bishop.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the king to F7.

our hero captures the enemy knight: the pawn leaps from F3 to E4.

Spider's pawn advances from A6 to A5. our hero advances the king from E1 to D1. Spider's knight falls on E4 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the pawn to G5, while our hero's bishop takes A3, leaving C1 behind.

Spider answers by moving the king from F7 to E6, and our hero slides the king across the board, from C2 to D3. With dungeon cunning, Spider brings the knight to D6.

our hero claims the enemy pawn by landing on C3.

Spider gives check with the knight on B5.

our hero advances the king from C3 to D3. Spider's pawn reaches E4 and threatens our hero's king.

our hero claims the enemy pawn by landing on E4.

Spider's knight falls on A3 and tears the bishop from our hero.

our hero's king takes F3, leaving E4 behind. Spider answers by moving the knight from A3 to C4, while our hero slides the king across the board, from F3 to E4.

Spider's knight reaches D2 and threatens our hero's king.

With a steady hand, our hero brings the king to D3; then spider's king advances from E6 to E5. our hero claims the enemy knight by landing on D2.

Spider sets the pawn on E6, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to D6, while our hero's king takes C4, leaving D3 behind.

Spider answers by moving the pawn from G5 to G4, and our hero slides the king across the board, from C4 to B5. With dungeon cunning, Spider brings the pawn to A3.

our hero claims the enemy pawn by landing on A5.

Spider's king advances from D6 to C5. our hero advances the king from A5 to A4; then spider sets the king on D6, watching every square.

our hero claims the enemy pawn by landing on A3.

From the dark, Spider pushes the pawn to C5, and our hero's king takes B3, leaving A3 behind. Spider answers by moving the king from D6 to E5, while our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the pawn to A4; then spider's king advances from D6 to C6.

our hero advances the king from B3 to C4, and right after that spider sets the king on D6, watching every square. Without hurry or fear, our hero places the king on B5.

From the dark, Spider pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.

Spider answers by moving the king from D6 to D7, and our hero slides the king across the board, from B5 to B6. With dungeon cunning, Spider brings the king to D6.

With a steady hand, our hero brings the pawn to A5, and right after that spider's pawn advances from E6 to E5. our hero advances the pawn from A5 to A6; then spider sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Spider pushes the pawn to C4. our hero's pawn crowns on A8 and becomes a queen.

Spider answers by moving the king from D5 to D6. From C6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the king to C5; then spider's king advances from E7 to F8.

our hero advances the king from C5 to D5, and right after that spider sets the king on G7, watching every square. our hero captures the enemy pawn: the king leaps from D5 to E5.

From the dark, Spider pushes the king to H7, while our hero's king takes F5, leaving E5 behind. Spider answers by moving the pawn from C4 to C3.

our hero captures the enemy pawn: the queen leaps from C6 to C3.

With dungeon cunning, Spider brings the king to H6. From F6, our hero's queen forces Spider to defend.

Spider's king advances from H6 to H5. our hero delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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