Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on E4.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider answers by moving the pawn from E7 to E6, while our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the pawn to E2.
our hero captures the enemy pawn: the king leaps from E1 to E2.
Spider's pawn advances from C7 to C6. our hero advances the pawn from F2 to F3, and right after that spider sets the pawn on C5, watching every square.
our hero captures the enemy knight: the pawn leaps from F3 to E4.
From the dark, Spider pushes the pawn to A5, while our hero's knight takes G5, leaving H3 behind. Spider answers by moving the knight from F6 to H5.
our hero captures the enemy pawn: the knight leaps from G5 to E6.
With dungeon cunning, Spider brings the king to E7. our hero claims the enemy pawn by landing on C5.
Spider's king advances from E7 to F6. our hero captures the enemy pawn: the knight leaps from C5 to A4.
Spider's knight reaches F4 and threatens our hero's king.
Without hurry or fear, our hero places the king on E3. After toppling the pawn on G2, Spider threatens our hero's king.
our hero's king takes F3, leaving E3 behind. Spider gives check with the knight on E1.
our hero slides the king across the board, from F3 to E2, and right after that with dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to C4.
A cruel blow: Spider's knight captures our hero's pawn on C2.
our hero advances the pawn from C4 to C5, and right after that spider sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on C6.
Spider's knight reaches D4 and threatens our hero's king.
our hero's king takes E3, leaving E2 behind. Check from Spider: the knight plants itself on C2.
our hero slides the king across the board, from E3 to D3. Spider gives check with the knight on B4.
With a steady hand, our hero brings the king to C4, and right after that spider's knight advances from B4 to D5. our hero captures the enemy knight: the pawn leaps from E4 to D5.
Spider sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to E7.
our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from E7 to F6. our hero gives check with the queen on E6.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the pawn to D6; then spider's king advances from G7 to F8.
our hero advances the pawn from D6 to D7, and right after that spider sets the king on G7, watching every square. our hero's pawn crowns on D8 and becomes a queen.
From the dark, Spider pushes the king to H7. From E7, our hero's queen forces Spider to defend.
Spider answers by moving the king from H7 to H8. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 40% of the games on this floor.