Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's king lands on F2 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4. A cruel blow: Spider's knight captures our hero's pawn on F2.

our hero claims the enemy pawn by landing on E3.

Spider sets the king on D7, watching every square. our hero captures the enemy knight: the king leaps from E1 to F2.

From the dark, Spider pushes the pawn to E4. our hero claims the enemy pawn by landing on C3.

Spider's knight reaches G4 and threatens our hero's king.

our hero slides the king across the board, from F2 to E2; then with dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to H5, and right after that spider's pawn advances from C7 to C6.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Spider sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the knight to D7.

our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the knight from D7 to F8, while our hero slides the queen across the board, from G8 to G4. With dungeon cunning, Spider brings the pawn to A5.

our hero captures the enemy pawn: the queen leaps from G4 to E4.

Spider's pawn advances from E7 to E6. our hero claims the enemy pawn by landing on A4.

Spider sets the knight on G6, watching every square. our hero captures the enemy pawn: the queen leaps from A4 to A5.

From the dark, Spider pushes the king to E7, while our hero's queen takes A6, leaving A5 behind. Spider answers by moving the knight from G6 to H8.

our hero captures the enemy pawn: the queen leaps from A6 to C6.

With dungeon cunning, Spider brings the pawn to E5. Check: our hero tightens the net by bringing the queen to C5.

Spider's king advances from E7 to D7. our hero captures the enemy pawn: the queen leaps from C5 to E5.

Spider sets the king on C6, watching every square, while without hurry or fear, our hero places the queen on H2. From the dark, Spider pushes the king to B5.

our hero captures the enemy knight: the queen leaps from H2 to H8.

Spider answers by moving the king from B5 to C5, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the king to D5.

With a steady hand, our hero brings the pawn to G5; then spider's king advances from D5 to C6. our hero advances the pawn from G5 to G6, and right after that spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to E7. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the king from E7 to D6. Check: our hero tightens the net by bringing the queen to D8.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the queen to H5.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 9 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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