Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's pawn lands on G5 and defeats Spider's queen!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
From the dark, Spider pushes the pawn to E6, while our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from C7 to C5.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the knight to C4, and right after that spider's knight advances from F6 to H5.
our hero advances the knight from C4 to D2; then spider sets the knight on F4, watching every square. our hero claims the enemy knight by landing on E4.
From the dark, Spider pushes the pawn to A3. our hero captures the enemy pawn: the knight leaps from E4 to C5.
A cruel blow: Spider's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Spider brings the pawn to E5. our hero captures the enemy knight: the pawn leaps from E3 to F4.
A cruel blow: Spider's pawn captures our hero's pawn on F4.
our hero advances the knight from C5 to D3, and right after that spider sets the king on F8, watching every square. our hero captures the enemy pawn: the knight leaps from D3 to F4.
From the dark, Spider pushes the pawn to G4, while our hero's pawn takes H3, leaving H2 behind. Spider's pawn falls on B2 and tears the bishop from our hero.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
On A1, Spider promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D2. After toppling the pawn on A2, Spider threatens our hero's king.
our hero advances the king from D2 to E3; then spider sets the queen on A4, watching every square. Without hurry or fear, our hero places the knight on D3.
From the dark, Spider pushes the queen to D1, and our hero's knight takes E1, leaving D3 behind. Spider answers by moving the queen from D1 to D5, while our hero slides the knight across the board, from E1 to F3.
Spider gives check with the queen on C5.
With a steady hand, our hero brings the king to F4. Spider's queen reaches D6 and threatens our hero's king.
our hero advances the king from F4 to F5. Check from Spider: the queen plants itself on D7.
Without hurry or fear, our hero places the king on F4. Spider gives check with the queen on A4.
our hero's king takes F5, leaving F4 behind. Spider answers by moving the queen from A4 to A3, and our hero slides the knight across the board, from F3 to E5.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the pawn to G5, and right after that spider's queen advances from A3 to C5.
our hero advances the pawn from E2 to E4; then spider sets the queen on D4, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Spider pushes the queen to D8, and our hero's pawn takes G4, leaving G2 behind. Spider gives check with the queen on F8.
our hero slides the king across the board, from F5 to E6. Spider's queen reaches E8 and threatens our hero's king.
With a steady hand, our hero brings the king to F5; then spider's queen advances from E8 to E7. our hero advances the pawn from F3 to F4, and right after that spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on G6. After toppling the pawn on G5, Spider threatens our hero's king.
our hero claims the enemy queen by landing on G5.
Spider answers by moving the king from F8 to E8, and our hero slides the king across the board, from G6 to F6. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the pawn to G6, and right after that spider's king advances from F8 to E8. our hero advances the pawn from G6 to G7; then spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Spider pushes the king to C7. our hero's pawn crowns on G8 and becomes a queen.
Spider answers by moving the pawn from A6 to A5, while our hero slides the queen across the board, from G8 to E8. With dungeon cunning, Spider brings the pawn to A4.
With a steady hand, our hero brings the queen to E6; then spider's king advances from C7 to B8. Check: our hero tightens the net by bringing the queen to E8.
Spider sets the king on B7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the pawn to A3, while our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the king from B7 to B6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to C5.
our hero's pawn crowns on G8 and becomes a queen.
Spider's pawn advances from A3 to A2. our hero advances the queen from E8 to A8.
On A1, Spider promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on A1.
From the dark, Spider pushes the king to B6, and our hero's queen takes E8, leaving G8 behind. Spider answers by moving the king from B6 to C5.
From D3, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the pawn to E5; then spider's king advances from B6 to C7.
our hero advances the pawn from E5 to E6, and right after that spider sets the king on B7, watching every square. Without hurry or fear, our hero places the knight on E5.
From the dark, Spider pushes the king to B6, while our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from B6 to C7, and our hero slides the queen across the board, from E8 to F8.
With dungeon cunning, Spider brings the king to B6. our hero's pawn crowns on E8 and becomes a queen.
Spider's king advances from B6 to B7. our hero advances the queen from E8 to D8.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 50 s
- Moves
- 109
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 6
- Material captured (hero / opponent)
- 30 / 12
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 93% of the games on this floor.