Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's knight lands on C1 and defeats Spider's queen!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the pawn to A3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider answers by moving the knight from F6 to H7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to G3.

With a steady hand, our hero brings the king to F2; then spider's knight advances from H7 to F8. our hero claims the enemy knight by landing on G3.

Spider sets the knight on E6, watching every square. our hero captures the enemy pawn: the knight leaps from F3 to E5.

From the dark, Spider pushes the knight to D8. our hero claims the enemy pawn by landing on G6.

Spider answers by moving the knight from D8 to C6, and our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the pawn to C2.

With a steady hand, our hero brings the knight to F4, and right after that spider's knight advances from C6 to E5. our hero advances the knight from F4 to D3; then spider sets the knight on G6, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Spider pushes the knight to F8, and our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from E8 to F7, while our hero slides the king across the board, from G3 to G4. With dungeon cunning, Spider brings the king to E8.

With a steady hand, our hero brings the king to F5; then spider's pawn advances from C7 to C6. our hero advances the pawn from E5 to E6, and right after that spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the pawn to A2, while our hero's pawn takes E4, leaving E3 behind.

Check from Spider: the knight plants itself on G6.

our hero slides the king across the board, from E5 to F5. Spider gives check with the knight on H4.

With a steady hand, our hero brings the king to G5, and right after that spider's knight advances from H4 to G2. our hero advances the king from G5 to G6.

On A1, Spider promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the rook to A4, and our hero's pawn takes H5, leaving H4 behind.

Spider's knight reaches H4 and threatens our hero's king.

our hero slides the king across the board, from G6 to G7, and right after that with dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the pawn to H6.

On C1, Spider promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on C1.

Spider's rook falls on E4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on H7. Check from Spider: the rook plants itself on G4.

our hero's king takes H6, leaving G7 behind. Spider gives check with the knight on F5.

our hero slides the king across the board, from H6 to H5; then with dungeon cunning, Spider brings the knight to D4. our hero claims the enemy rook by landing on G4.

Spider's knight advances from D4 to B3. Mate. our hero's queen on H8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
20 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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