Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on D6.
Spider falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
A cruel blow: Spider's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Spider sets the pawn on E6, watching every square. our hero captures the enemy pawn: the bishop leaps from B2 to E5.
From the dark, Spider pushes the knight to D5. our hero claims the enemy pawn by landing on C7.
Spider answers by moving the knight from E4 to D6. our hero captures the enemy knight: the bishop leaps from C7 to D6.
A cruel blow: Spider's knight captures our hero's pawn on E3.
With a steady hand, our hero brings the king to E2, and right after that spider's king advances from E8 to D7. our hero advances the bishop from D6 to F4; then spider sets the knight on D1, watching every square.
Without hurry or fear, our hero places the pawn on H4. Spider gives check with the knight on C3.
our hero's king takes D2, leaving E2 behind. Spider answers by moving the king from D7 to D8. our hero claims the enemy knight by landing on C3.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to G4; then spider's pawn advances from G6 to G5.
our hero claims the enemy pawn by landing on G5.
Spider sets the pawn on E5, watching every square. our hero captures the enemy pawn: the bishop leaps from F4 to E5.
From the dark, Spider pushes the king to F7, while our hero's king takes B4, leaving C3 behind. Spider answers by moving the king from F7 to E6.
our hero captures the enemy pawn: the king leaps from B4 to A4.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the king to A5, and right after that spider's king advances from E7 to E8.
our hero captures the enemy pawn: the king leaps from A5 to A6.
Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to C8, and our hero's pawn takes G7, leaving G6 behind.
Spider answers by moving the king from C8 to D7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Spider brings the king to E7. Check: our hero tightens the net by bringing the queen to G7.
Spider's king advances from E7 to E6. our hero gives check with the queen on F6.
Spider sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the king to E8, while our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to C8.
our hero's pawn crowns on G8 and becomes a queen.
Spider's king advances from C8 to D7. Check: our hero tightens the net by bringing the queen to F7.
Spider sets the king on C6, watching every square. our hero gives check with the queen on G6.
From the dark, Spider pushes the king to C5. From D6, our hero's bishop forces Spider to defend.
Spider answers by moving the king from C5 to D4, while our hero slides the queen across the board, from G6 to G5. With dungeon cunning, Spider brings the king to C3.
With a steady hand, our hero brings the queen to F2; then spider's king advances from C3 to B2. From B5, our hero's queen forces Spider to defend.
Spider sets the king on A1, watching every square. Check: our hero tightens the net by bringing the queen to F1.
A cruel blow: Spider's king captures our hero's pawn on A2.
our hero gives check with the queen on A5.
Spider answers by moving the king from A2 to B2. From E5, our hero's bishop forces Spider to defend.
A cruel blow: Spider's king captures our hero's pawn on C2.
Check: our hero tightens the net by bringing the queen to F2.
Spider's king advances from C2 to C1. our hero gives check with the bishop on F4.
Spider sets the king on B1, watching every square. From F1, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to C2. Check: our hero tightens the net by bringing the queen to C5.
Spider answers by moving the king from C2 to B2. our hero gives check with the queen on C1.
With dungeon cunning, Spider brings the king to B3. From B1, our hero's queen forces Spider to defend.
Spider's king advances from B3 to A4. our hero delivers the final mate from A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.