Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival bishop on A1.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

A cruel blow: Spider's knight captures our hero's pawn on D2.

our hero claims the enemy knight by landing on D2.

Spider's pawn advances from G6 to G5. our hero captures the enemy pawn: the bishop leaps from D2 to C3.

Spider sets the knight on D7, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to A3.

our hero captures the enemy pawn: the knight leaps from F3 to G5.

Spider answers by moving the knight from D7 to F8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the pawn to H5; then spider's pawn advances from C7 to C5. our hero advances the pawn from H5 to H6, and right after that spider sets the knight on G6, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the pawn to E6. our hero claims the enemy pawn by landing on E6.

Spider answers by moving the knight from G6 to E7. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Spider brings the king to F7. our hero claims the enemy pawn by landing on E5.

Spider's pawn advances from A3 to A2. our hero captures the enemy pawn: the queen leaps from E5 to C5.

On A1, Spider promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on A1.

From the dark, Spider pushes the knight to F5. our hero captures the knight on F5 and leaves Spider in check.

Spider answers by moving the king from F7 to G8. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Spider brings the king to F7. From G5, our hero's knight forces Spider to defend.

Spider's king advances from F7 to F8. our hero advances the pawn from E3 to E4, and right after that spider sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to E8, while our hero's pawn takes E6, leaving E5 behind.

Spider answers by moving the king from E8 to F8. Check: our hero tightens the net by bringing the queen to C5.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to E7.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 26% of the games on this floor.

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