Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on C1.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider's pawn advances from A6 to A5. our hero advances the bishop from C1 to A3, and spider sets the knight on D5, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to D8. From F3 to E5, our hero's knight swallows Spider's pawn.
Spider answers by moving the knight from D5 to B4. From F7, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the knight to E5, and spider's knight advances from E4 to F2.
A clean strike: our hero's king topples the knight on F2.
Spider sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to G8; then our hero's pawn takes H5, leaving H4 behind.
Spider answers by moving the knight from B4 to C2, and right after that our hero slides the knight across the board, from E5 to C4. With dungeon cunning, Spider brings the king to H7.
With a steady hand, our hero brings the pawn to E4, while spider's king advances from H7 to H6. our hero advances the pawn from E4 to E5, and spider sets the knight on D4, watching every square.
Without hurry or fear, our hero places the pawn on E6. Spider advances to H5 and claims our pawn.
our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the king from H5 to H6.
A clean strike: our hero's pawn topples the knight on D4.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the pawn to D5, and spider's king advances from G6 to H5.
our hero advances the pawn from D5 to D6. Spider advances to D6 and claims our pawn.
From C4 to D6, our hero's knight swallows Spider's pawn.
From the dark, Spider pushes the king to G5. our hero gives check with the knight on E4.
Spider answers by moving the king from G5 to H6, and right after that our hero slides the knight across the board, from E4 to C5. With dungeon cunning, Spider brings the pawn to C2.
A clean strike: our hero's knight topples the pawn on A4.
Spider's king advances from H6 to G7. our hero advances the knight from A4 to B6, and spider sets the king on F6, watching every square.
Without hurry or fear, our hero places the knight on C4. From the dark, Spider pushes the king to G5. From C4 to A5, our hero's knight swallows Spider's pawn.
Spider answers by moving the king from G5 to F5; then our hero slides the knight across the board, from A5 to C4. Spider's pawn crowns on C1 and a hostile rook is born.
From A3 to C1, our hero's bishop swallows Spider's rook.
Spider's king advances from F5 to E4. our hero advances the bishop from C1 to G5, while spider sets the king on D5, watching every square.
our hero gives check with the knight on E3.
From the dark, Spider pushes the king to E5. A clean strike: our hero's bishop topples the pawn on E7.
Spider answers by moving the king from E5 to E4, and right after that our hero slides the bishop across the board, from E7 to C5. With dungeon cunning, Spider brings the king to F4.
With a steady hand, our hero brings the pawn to E7, while spider's king advances from F4 to E5. Promotion: on E8, our hero turns a pawn into a queen.
Spider sets the king on F4, watching every square. Check: our hero tightens the net by bringing the queen to F7.
From the dark, Spider pushes the king to E5. our hero gives check with the queen on D5.
Spider answers by moving the king from E5 to F6. From F5, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the knight to D5, and spider's king advances from G7 to H6.
And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.