Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on C5.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the king to D7. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to C6.
With a steady hand, our hero brings the knight to F3; then spider's knight advances from F6 to D7. our hero advances the king from E1 to F1, and right after that spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the knight to D6, while our hero's bishop takes B2, leaving C1 behind.
Spider answers by moving the knight from D7 to C5. our hero captures the pawn on E5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the bishop to D4, and right after that spider's knight advances from D6 to E4.
our hero advances the knight from E5 to D3; then spider sets the king on C6, watching every square. our hero claims the enemy knight by landing on C5.
From the dark, Spider pushes the knight to D6. our hero captures the enemy knight: the bishop leaps from C5 to D6.
Spider answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the knight to C1; then spider's pawn advances from A5 to A4.
our hero advances the bishop from E5 to C3, and right after that spider sets the king on B6, watching every square. Without hurry or fear, our hero places the bishop on D2.
From the dark, Spider pushes the king to C5. From D3, our hero's knight forces Spider to defend.
Spider answers by moving the king from C5 to D6, and our hero slides the bishop across the board, from D2 to C1. With dungeon cunning, Spider brings the pawn to C5.
our hero claims the enemy pawn by landing on A3.
In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Spider's king advances from D6 to D7. our hero captures the enemy pawn: the bishop leaps from A3 to C5.
Spider sets the king on C7, watching every square. Without hurry or fear, our hero places the knight on E5, and from the dark, Spider pushes the king to C8.
our hero's knight takes C6, leaving E5 behind, while spider answers by moving the king from C8 to C7. our hero slides the knight across the board, from C6 to A5.
With dungeon cunning, Spider brings the king to C8; then with a steady hand, our hero brings the pawn to E4. Spider's king advances from C8 to B8, and right after that our hero advances the pawn from E4 to E5.
Spider sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on E6, while from the dark, Spider pushes the king to C7.
our hero's pawn takes E7, leaving E6 behind, and spider answers by moving the king from C7 to D7. our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Spider brings the king to E8, and right after that with a steady hand, our hero brings the pawn to E5. Spider's king advances from E8 to F7; then our hero advances the knight from A5 to C6.
Spider sets the king on G7, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to H6. our hero's queen takes D7, leaving E8 behind, while spider answers by moving the king from H6 to G5.
our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to G4.
our hero gives check with the pawn on E7.
Spider's king advances from G4 to H4. our hero's pawn crowns on E8 and becomes a queen.
Spider sets the king on G3, watching every square. Without hurry or fear, our hero places the knight on E5, while from the dark, Spider pushes the king to G2.
our hero's bishop takes E3, leaving C5 behind, and spider answers by moving the king from G2 to H1. our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Spider brings the king to G2, and right after that with a steady hand, our hero brings the pawn to C6. Spider's king advances from G2 to H1; then our hero advances the pawn from C6 to C7.
Spider sets the king on H2, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Spider pushes the king to G2. our hero's bishop takes D4, leaving E3 behind, while spider answers by moving the king from G2 to H1.
our hero slides the queen across the board, from C8 to C1. With dungeon cunning, Spider brings the king to G2; then with a steady hand, our hero brings the king to D2.
Spider's king advances from G2 to G3, and right after that our hero advances the queen from D7 to A4. Spider sets the king on H3, watching every square.
Without hurry or fear, our hero places the bishop on C5, while from the dark, Spider pushes the king to G2. our hero's queen takes A3, leaving A4 behind, and spider answers by moving the king from G2 to H2.
Check: our hero tightens the net by bringing the queen to H5.
With dungeon cunning, Spider brings the king to G2. And it is checkmate: our hero ends the game on E2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 6 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 90% of the games on this floor.