Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider advances its knight to C5 and claims our knight.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider's pawn advances from E7 to E6. our hero advances the knight from G1 to F3; then spider sets the pawn on G5, watching every square.
our hero claims the enemy pawn by landing on G5.
From the dark, Spider pushes the king to E7. our hero captures the enemy knight: the knight leaps from G5 to E4.
Spider answers by moving the knight from F6 to G8. our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the knight leaps from C3 to A4.
Spider's king advances from D7 to C6. our hero advances the knight from A4 to C3, and right after that spider sets the king on D6, watching every square.
From A3, our hero's bishop forces Spider to defend.
From the dark, Spider pushes the pawn to C5, while our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the knight from G8 to F6, and our hero slides the bishop across the board, from A3 to B2.
With dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the knight to A4, and right after that spider's king advances from D6 to C7.
our hero captures the enemy pawn: the knight leaps from A4 to C5.
A cruel blow: Spider's knight captures our hero's knight on C5.
our hero captures the pawn on E5 and leaves Spider in check.
From the dark, Spider pushes the king to B6, and our hero's bishop takes D4, leaving E5 behind. Spider answers by moving the pawn from E6 to E5.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the knight to D7. our hero gives check with the bishop on D4.
Spider's king advances from B6 to B7. our hero advances the pawn from E4 to E5, and right after that spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the knight to B8, while our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from C6 to D7, and our hero slides the bishop across the board, from D4 to E5. A cruel blow: Spider's king captures our hero's pawn on E7.
our hero claims the enemy knight by landing on B8.
Spider's king advances from E7 to F8. our hero advances the pawn from E2 to E4; then spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to G6, and our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the king from G6 to G7, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the king to F7.
our hero's pawn crowns on E8 and becomes a queen.
Spider's king advances from F7 to G7. our hero advances the queen from E8 to C6, and right after that spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the queen on A4. From the dark, Spider pushes the king to H8. our hero claims the enemy pawn by landing on A5.
Spider answers by moving the king from H8 to G8. Check: our hero tightens the net by bringing the queen to G5.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the queen to E5, and right after that spider's king advances from F7 to G8.
our hero advances the queen from E5 to F5; then spider sets the king on G7, watching every square. Check: our hero tightens the net by bringing the bishop to E5.
From the dark, Spider pushes the king to H6. our hero gives check with the bishop on F4.
Spider answers by moving the king from H6 to G7. From E5, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to G8. Check: our hero tightens the net by bringing the queen to G5.
Spider's king advances from G8 to F8. our hero gives check with the queen on F5.
Spider sets the king on E8, watching every square. From E6, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to F8, while our hero's bishop takes F4, leaving E5 behind. Spider answers by moving the king from F8 to G7.
our hero gives check with the bishop on E5.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the queen to G4, and right after that spider's king advances from H7 to H6.
our hero advances the bishop from E5 to D6; then spider sets the king on H7, watching every square. Without hurry or fear, our hero places the bishop on F8.
From the dark, Spider pushes the king to H8, and our hero's bishop takes E7, leaving F8 behind. Spider answers by moving the king from H8 to H7, while our hero slides the bishop across the board, from E7 to G5.
With dungeon cunning, Spider brings the king to G6. our hero gives check with the bishop on F4.
Spider's king advances from G6 to F6. our hero advances the bishop from F4 to E3, and right after that spider sets the king on E7, watching every square.
Check: our hero tightens the net by bringing the bishop to C5.
From the dark, Spider pushes the king to D8, while our hero's bishop takes D4, leaving C5 behind. Spider answers by moving the king from D8 to C7.
From E5, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the queen to C4, and right after that spider's king advances from B6 to A7.
our hero advances the queen from C4 to B4; then spider sets the king on A6, watching every square. From D6, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to B7. Check: our hero tightens the net by bringing the queen to D7.
Spider answers by moving the king from B7 to B6. our hero gives check with the queen on D6.
With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the bishop to D4; then spider's king advances from B7 to C8.
our hero advances the bishop from D4 to F6, and right after that spider sets the king on B7, watching every square. our hero gives check with the queen on D5.
From the dark, Spider pushes the king to A6. From C4, our hero's queen forces Spider to defend.
Spider answers by moving the king from A6 to A7, and our hero slides the queen across the board, from C4 to D5. With dungeon cunning, Spider brings the king to B6.
our hero gives check with the bishop on D4.
Spider's king advances from B6 to C7. our hero advances the queen from D5 to E6; then spider sets the king on B8, watching every square.
Without hurry or fear, our hero places the queen on E7. From the dark, Spider pushes the king to C8, and our hero's bishop takes A7, leaving D4 behind.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 19 s
- Moves
- 127
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (127 moves) lasted longer than 97% of the games on this floor.