Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider advances its pawn to D2 and claims our bishop.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

Spider moves the knight from E4 to D2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the knight on D2.

Spider captures the bishop on D2 and puts our hero in check.

From E1 to D2, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the knight to F3, while spider's pawn advances from E7 to E6.

From F3 to E5, our hero's knight swallows Spider's pawn.

Spider sets the king on C8, watching every square. A clean strike: our hero's knight topples the pawn on G6.

From the dark, Spider pushes the pawn to C6. our hero gives check with the knight on E7.

Spider answers by moving the king from C8 to B7; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the king to A8.

From E7 to C6, our hero's knight swallows Spider's pawn.

Spider's pawn advances from A4 to A3. our hero advances the pawn from B2 to B3, while spider sets the knight on G4, watching every square.

From H3 to G4, our hero's pawn swallows Spider's knight.

From the dark, Spider pushes the pawn to E5; then our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the pawn from E5 to E4, and right after that our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to C4, while spider's king advances from A8 to B7.

our hero advances the knight from C6 to D4, and spider sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Spider pushes the pawn to A4, and right after that our hero's pawn takes B4, leaving B3 behind. Spider answers by moving the king from A7 to A6; then our hero slides the king across the board, from C4 to C5.

With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the pawn to B5, and spider's king advances from A7 to B8.

our hero advances the king from C5 to C6, while spider sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Spider pushes the king to A8; then our hero's king takes C7, leaving C6 behind. Spider answers by moving the king from A8 to A7.

From B6, our hero's pawn forces Spider to defend.

With dungeon cunning, Spider brings the king to A8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 8 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 31% of the games on this floor.

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