Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the king leaps from E5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the bishop to C1, and spider's knight advances from E4 to C3.

our hero advances the king from E1 to D2. Check from Spider: the knight plants itself on E4.

From D2 to C2, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the king to F8; then our hero's bishop takes B2, leaving C1 behind. Spider answers by moving the knight from E4 to G5.

From B2 to E5, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the king to G8. A clean strike: our hero's bishop topples the pawn on C7.

Spider's king advances from G8 to F8. our hero advances the king from C2 to D3, and spider sets the knight on D7, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the knight to H7, and right after that our hero's king takes B4, leaving C4 behind.

Spider gives check with the pawn on A5.

A clean strike: our hero's king topples the pawn on A5.

With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the bishop to B6, and spider's knight advances from C5 to E6.

A clean strike: our hero's king topples the pawn on A4.

Spider sets the knight on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to F7; then our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the knight from E6 to F4, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Spider brings the knight to E6.

With a steady hand, our hero brings the bishop to E3, while spider's knight advances from G5 to E4. our hero advances the pawn from G3 to G4, and spider sets the knight on G5, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the knight to F3, and right after that our hero's king takes C4, leaving B4 behind.

Spider answers by moving the pawn from G6 to G5; then our hero slides the king across the board, from C4 to D5. Check from Spider: the knight plants itself on C7.

With a steady hand, our hero brings the king to E4, and spider's knight advances from F3 to E1. A clean strike: our hero's bishop topples the pawn on G5.

Spider sets the knight on E6, watching every square, and right after that without hurry or fear, our hero places the bishop on H4. From the dark, Spider pushes the knight to G2; then our hero's bishop takes G3, leaving H4 behind.

Spider answers by moving the king from F7 to G7, and right after that our hero slides the king across the board, from E4 to F5. With dungeon cunning, Spider brings the knight to F8.

With a steady hand, our hero brings the pawn to E6. Check from Spider: the knight plants itself on E3.

our hero advances the king from F5 to E5, and spider sets the king on H6, watching every square. Check: our hero tightens the net by bringing the bishop to F4.

From the dark, Spider pushes the king to H7. From F4 to E3, our hero's bishop swallows Spider's knight.

Spider answers by moving the king from H7 to G6; then our hero slides the bishop across the board, from E3 to C5. With dungeon cunning, Spider brings the knight to H7.

From C5 to E7, our hero's bishop swallows Spider's pawn.

Spider's king advances from G6 to H6. our hero advances the bishop from E7 to F6. Spider advances to F6 and claims our bishop.

From E5 to F6, our hero's king swallows Spider's knight.

From the dark, Spider pushes the king to H7; then our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from H7 to H6.

Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to H7. From F7, our hero's queen forces Spider to defend.

Spider's king advances from H7 to H6. our hero delivers the final mate from G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 27 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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