Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on G2.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the king from E1 to F1. Check from Spider: the knight plants itself on G3.
Without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the knight to E4, and our hero's king takes F1, leaving E1 behind.
Spider answers by moving the king from E8 to D7, while our hero slides the knight across the board, from G1 to F3. Check from Spider: the knight plants itself on G3.
With a steady hand, our hero brings the king to G1; then spider's pawn advances from E5 to E4. our hero claims the enemy knight by landing on G3.
Spider sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on G4. A cruel blow: Spider's pawn captures our hero's pawn on D2.
our hero's pawn takes G3, leaving G2 behind. On D1, Spider promotes and gains a reinforcing queen.
our hero slides the king across the board, from G1 to H2; then with dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to B4.
After toppling the pawn on E2, Spider threatens our hero's king.
our hero advances the king from H2 to H3. Spider gives check with the queen on G2.
our hero claims the enemy queen by landing on G2.
From the dark, Spider pushes the king to F7. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider answers by moving the king from F7 to G8, while our hero slides the rook across the board, from A1 to D1. After toppling the knight on F3, Spider threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G2 to F3.
Spider's king advances from G8 to F8. our hero advances the rook from D1 to D7. Check from Spider: the pawn plants itself on E4.
our hero captures the enemy pawn: the king leaps from F3 to E4.
From the dark, Spider pushes the pawn to C6, while our hero's rook takes A7, leaving D7 behind. Spider answers by moving the pawn from A6 to A5.
our hero gives check with the bishop on H6.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the king to F5, and right after that spider's pawn advances from C6 to C5.
our hero captures the enemy pawn: the king leaps from F5 to F6.
A cruel blow: Spider's pawn captures our hero's pawn on B4.
Without hurry or fear, our hero places the king on E7. From the dark, Spider pushes the king to H8, and our hero's king takes F8, leaving E7 behind.
Spider answers by moving the pawn from B4 to B3. Check: our hero tightens the net by bringing the bishop to G7.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to F7.
A cruel blow: Spider's pawn captures our hero's pawn on C2.
our hero advances the king from F7 to F6. On C1, Spider promotes and gains a reinforcing knight.
Check: our hero tightens the net by bringing the bishop to F8.
From the dark, Spider pushes the king to H8, while our hero's bishop takes H6, leaving F8 behind. Spider answers by moving the knight from C1 to E2, and our hero slides the king across the board, from F6 to G6.
With dungeon cunning, Spider brings the knight to G1. With a steady hand, our hero brings the bishop to F4, and right after that spider's king advances from H8 to G8.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 5
- Material captured (hero / opponent)
- 16 / 7
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 52% of the games on this floor.