Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from F2 to E3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3, and right after that with dungeon cunning, Rat brings the pawn to A4. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's king advances from E8 to D8. our hero claims the enemy pawn by landing on A3.
Rat sets the knight on E5, watching every square, and without hurry or fear, our hero places the pawn on D3. A cruel blow: Rat's knight captures our hero's pawn on G4.
our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to H3. Rat gives check with the knight on E3.
our hero advances the king from F1 to F2; then rat sets the pawn on C3, watching every square. our hero claims the enemy knight by landing on E3.
From the dark, Rat pushes the pawn to E5, and our hero's pawn takes D4, leaving D3 behind. After toppling the pawn on D4, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on D4.
Rat's pawn reaches C5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D4 to C5.
Rat's king advances from E8 to F7. our hero advances the king from C5 to C6, and right after that rat sets the pawn on G5, watching every square.
our hero captures the enemy pawn: the king leaps from C6 to C7.
From the dark, Rat pushes the king to F6, while our hero's pawn takes H4, leaving H3 behind. Rat's pawn falls on H4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G3 to H4.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from F5 to E5.
our hero advances the pawn from H5 to H6; then rat sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to D5. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from D5 to C5. our hero captures the pawn on C3 and leaves Rat in check.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the queen to B4; then rat's king advances from D5 to E6.
our hero claims the enemy pawn by landing on A4.
Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E6, while our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from E6 to E5, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to B8, and right after that rat's king advances from E6 to F6. our hero advances the pawn from C6 to C7; then rat sets the king on G6, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G5. our hero gives check with the queen on G8.
Rat answers by moving the king from G5 to F5. From G4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F6. Check: our hero tightens the net by bringing the queen to E6.
Rat's king advances from F6 to G7. our hero gives check with the queen on G4.
Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to H8.
Check: our hero tightens the net by bringing the queen to E8.
Rat answers by moving the king from H8 to H7. our hero gives check with the queen on H5.
With dungeon cunning, Rat brings the king to G7. Mate. our hero's queen on G6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.