Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on B4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

With a steady hand, our hero brings the pawn to E3, and right after that rat's pawn advances from E7 to E6. our hero advances the pawn from C2 to C3; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from E6 to E5, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to E4.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Rat's pawn advances from G6 to G5. our hero advances the pawn from A2 to A3, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to E8, while our hero's king takes C1, leaving D2 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to E5. Rat's knight falls on E5 and tears the pawn from our hero.

our hero advances the king from C1 to B2; then rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on A2.

From the dark, Rat pushes the king to G7, and our hero's king takes A1, leaving A2 behind. Rat answers by moving the king from G7 to F6, while our hero slides the king across the board, from A1 to B1.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to E4; then rat's knight advances from D7 to C5.

our hero gives check with the pawn on E5.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on E6. A cruel blow: Rat's king captures our hero's pawn on E6.

our hero's king takes C2, leaving B1 behind. Rat answers by moving the king from E6 to E7, and our hero slides the king across the board, from C2 to D2.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from C5 to A6.

our hero advances the king from E2 to E1; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the king to E8, and our hero's king takes D2, leaving E2 behind. Rat answers by moving the knight from A6 to B4.

our hero claims the enemy knight by landing on B4.

With dungeon cunning, Rat brings the king to D7. our hero captures the enemy pawn: the pawn leaps from B4 to A5.

Rat's king advances from D7 to E8. our hero advances the pawn from A5 to A6. Rat gives check with the pawn on C3.

our hero captures the enemy pawn: the king leaps from D2 to C3.

From the dark, Rat pushes the pawn to C5, while our hero's king takes B2, leaving C3 behind. Rat answers by moving the king from E8 to E7, and our hero slides the king across the board, from B2 to A2.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from D6 to D7.

our hero advances the pawn from A6 to A7; then rat sets the king on C8, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to D7, and our hero's queen takes H8, leaving A8 behind. Rat answers by moving the king from D7 to D6, while our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A7; then rat's king advances from E6 to F5.

our hero's pawn crowns on A8 and becomes a queen.

Rat sets the pawn on C6, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E6.

From E8, our hero's queen forces Rat to defend.

Rat answers by moving the king from E6 to F5, and our hero slides the queen across the board, from H8 to G8. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to A5, and right after that rat's pawn advances from C6 to C5. our hero advances the pawn from A5 to A6; then rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the pawn to C3. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from A2 to A3. With dungeon cunning, Rat brings the pawn to C2.

With a steady hand, our hero brings the king to A4. On C1, Rat promotes and gains a reinforcing bishop.

our hero advances the king from A4 to B5, and right after that rat sets the bishop on A3, watching every square. our hero captures the enemy pawn: the king leaps from B5 to C4.

From the dark, Rat pushes the bishop to F8. our hero delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 10 s
Moves
97
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 80% of the games on this floor.

More from floor 1