Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from C2 to B3 and captures the enemy queen.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from E8 to F7. our hero advances the pawn from G2 to G4; then rat sets the knight on D4, watching every square.

Without hurry or fear, our hero places the pawn on E3. Check from Rat: the knight plants itself on F3.

our hero's king takes E2, leaving E1 behind. Rat gives check with the knight on G1.

our hero slides the king across the board, from E2 to F1, and right after that with dungeon cunning, Rat brings the pawn to A4. our hero captures the enemy knight: the king leaps from F1 to G1.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero advances the pawn from H4 to H5. On B1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on G2. Rat's queen reaches B7 and threatens our hero's king.

our hero's king takes G3, leaving G2 behind. Rat answers by moving the king from F7 to G8. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

With dungeon cunning, Rat brings the queen to B5. With a steady hand, our hero brings the pawn to D4, and right after that rat's queen advances from B5 to B4.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat sets the queen on B3, watching every square. our hero claims the enemy queen by landing on B3.

From the dark, Rat pushes the pawn to A3, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the pawn to C6. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat's pawn advances from D7 to D6. our hero claims the enemy pawn by landing on D6.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to F8.

our hero's pawn crowns on D8 and becomes a queen.

Rat answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from E3 to E4. A cruel blow: Rat's king captures our hero's pawn on G6.

With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from G6 to F5. our hero advances the pawn from G5 to G6.

A cruel blow: Rat's king captures our hero's pawn on G6.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F5, and our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from F5 to E5. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to F5. Check: our hero tightens the net by bringing the queen to F8.

Rat's king advances from F5 to E6. our hero gives check with the queen on C8.

Rat sets the king on E5, watching every square. From G7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D5, while our hero's queen takes B7, leaving C8 behind. Rat answers by moving the king from D5 to E6.

our hero captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to F5. From H7, our hero's queen forces Rat to defend.

Rat's king advances from F5 to G5. Check: our hero tightens the net by bringing the queen to D5.

Rat sets the king on F6, watching every square. our hero gives check with the queen on H8.

From the dark, Rat pushes the king to E7. From E5, our hero's queen forces Rat to defend.

Rat answers by moving the king from E7 to D7. Check: our hero tightens the net by bringing the queen to G7.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to C6; then rat's king advances from E6 to D6.

From F8, our hero's queen forces Rat to defend.

Rat's king falls on C6 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on B4. From the dark, Rat pushes the king to B6. our hero gives check with the queen on B8.

Rat answers by moving the king from B6 to A6. Mate. our hero's queen on G6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
17 / 4
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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